2009/8/20, Fernando Cristancho :
> Hi!
>
> I see, the discussion goes already far beyond my humble purposes. Thanks
> for
> the answers.
>
>
> Fernando, is there a special feature in crafty why you want to use this
>> engine explicitly or could we find a solution using an UCI engine of
>> equivalen
Boy!
This is real fun. Just out of simple communication. How many things I learnt
(was taught) in one shot? Why dindn't I ask before! I will have either to
read more carefully the readme.first files or to ask more often... or both.
Ihr seid so nett gewesen. Danke vielmals.
I wish all of you a nic
Fernando Cristancho wrote:
Hi!
> I see, the discussion goes already far beyond my humble
> purposes. Thanks for the answers.
That happens sometimes :)
>> Fernando, is there a special feature in crafty why
>> you want to use this engine explicitly or could we
>> find a solution using
Am Donnerstag, den 20.08.2009, 06:23 -0500 schrieb Fernando Cristancho:
...
> Although I was not so hopeful since you have to set the skill level
> and then compile.
Here I set the -DSKILL option at compile time and then choose the skill level
at run time.
Regards
Volker Pittlik
>
-
Hi!
I see, the discussion goes already far beyond my humble purposes. Thanks for
the answers.
Fernando, is there a special feature in crafty why you want to use this
> engine explicitly or could we find a solution using an UCI engine of
> equivalent features?
>
There are two features that I lik
Alexander Wagner wrote:
...
> What do you call your "testing group"?
The other engines I test against. Stockfish, Fruit, Crafty and so on.
...
>
> BTW: Did you get ProDeo running on Linux? I admit that I
> never really succeeded with the setup. (In case we could
> discuss this in PM, if you p
Volker Pittlik wrote:
Hi!
>> A similar option is available in some UCI engines. There the
>> switch in question is called UCI_LimitStrength (this one has
>> to be set to "true") and UCI_Elo where you can set the
>> ELO-level the engine tries to simulate.
>>
>
> I know. But have you ever tried it
Am Montag, den 17.08.2009, 21:45 +0200 schrieb Alexander Wagner:
> ...
> A similar option is available in some UCI engines. There the
> switch in question is called UCI_LimitStrength (this one has
> to be set to "true") and UCI_Elo where you can set the
> ELO-level the engine tries to simulate.
>
Volker Pittlik wrote:
Hi!
>> Fernando, is there a special feature in crafty why you
>> want to use this engine explicitly or could we find a
>> solution using an UCI engine of equivalent features?
>
> I'm not Fernando but for me it is the "skill" feature
> crafty offers.
Ah! This one is new to
Am Montag, den 17.08.2009, 16:37 +0200 schrieb Alexander Wagner:
> ...
> Fernando, is there a special feature in crafty why you want to use this
> engine explicitly or could we find a solution using an UCI engine of
> equivalent features?
I'm not Fernando but for me it is the "skill" feature c
Gabriele Stilli wrote:
Hi!
>> My naked question: Ho do I set up Crafty (and phalanx) to play against?
>
> Apparently, you can only play a serious game against an UCI engine, which
> Crafty
> is not.
Right.
> Also, you can only play a tactical game against Phalanx (and only the modified
> vers
Fernando Cristancho writes:
> My naked question: Ho do I set up Crafty (and phalanx) to play against?
Apparently, you can only play a serious game against an UCI engine, which Crafty
is not.
Also, you can only play a tactical game against Phalanx (and only the modified
version bundled with Scid
Sorry, my previous message went out accidentally (too many "inteligent
keys" in the keyboard. I complete the message...
Hello everyone,
sorry for bringing up a topic that was recently discussed and apparently
should already have be understood. But I did not get any clue.
My naked question: Ho d
Hello everyone,
sorry for bringing up a topic that was recently discussed and apparently
should already have be understood. But I did not get any clue.
My naked question: Ho do I set up Crafty (and phalanx) to play against?
Since crafty and phalanx are not UCI machines, it seems, the answer is
pol
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