2009/8/20, Fernando Cristancho <fernando.cristan...@gmail.com>:
> Hi!
>
> I see, the discussion goes already far beyond my humble purposes. Thanks
> for
> the answers.
>
>
> Fernando, is there a special feature in crafty why you want to use this
>> engine explicitly or could we find a solution using an UCI engine of
>> equivalent features?
>>
>
> There are two features that I like in crafty. First, yes, the "skill"
> option. Although I was not so hopeful since you have to set the skill level
> and then compile.

skill is an option, you don't need to compile Crafty to set its value.
If you look at Crafty 's code you'll notice skill is certainly not a
good choice to simulate an opponent's level of play (it is very
rudimentary).
Phalanx is far better.

Pascal

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