Boy!
This is real fun. Just out of simple communication. How many things I learnt
(was taught) in one shot? Why dindn't I ask before! I will have either to
read more carefully the readme.first files or to ask more often... or both.
Ihr seid so nett gewesen. Danke vielmals.
I wish all of you a nice weekend. I will have a nice one re-learning
crafty, scid, ...
Thanks again,
Fernando
On Thu, Aug 20, 2009 at 11:59 AM, Alexander Wagner <
a.wag...@physik.uni-wuerzburg.de> wrote:
> Fernando Cristancho wrote:
>
> Hi!
>
> I see, the discussion goes already far beyond my humble
>> purposes. Thanks for the answers.
>>
>
> That happens sometimes :)
>
> Fernando, is there a special feature in crafty why
>>> you want to use this engine explicitly or could we
>>> find a solution using an UCI engine of equivalent
>>> features?
>>>
>>
>> There are two features that I like in crafty. First, yes,
>> the "skill" option. Although I was not so hopeful since
>> you have to set the skill level and then compile.
>>
>
> As Volker pointed out: you only set -DSKILL to enable the
> code. After that you can just use the skill command sent to
> the engine to set it's level. No need to recompile, and you
> can even pass options to Crafty at startup.
>
> It is not a bar that you shift as in scid with phalanx.
>>
>
> This, however, is only a GUI for the same procedure as in
> crafty (ie. it sends some commands to the engine).
>
> But of course, if xboard-machines were more compatible
>> with the UCI ones, writing some additional code in crafty
>> (and in scid, I guess)
>>
>
> Nope. A UCI engine or an xboard engine does not require
> additional code within Scid. That's the nice thing about a
> communication protocol :)
>
> to use it as a tactical (or serious) opponent could have
>> been a nice scid-project.
>>
>
> These codes are a bit intertwined with the engines. Pascal
> is the expert here. Probably he has some idea how to make
> use of your findings?
>
> The other one is the possibility of having customized opening books.
>>
>
> Well, you can have this easily in Scid! Just add opening
> books to Scid itself and use them for gameplay. The nice
> thing on this level is, that all engines can use the books
> you create for Scid. Currently, you've to use a PGN with the
> moves as input and then polyglot to create an opening book
> from your PGN. See Polyglots readme or the list archive
> about this issue.
>
> I mean you can fix which openings you would like that
>> crafty plays against you and in which percentage. I know,
>> there are several pre-fixed opening books for example for
>> fruit. Also for shredder. Or you can even choose the
>> opening in scid. But all of this is definitly not the
>> same. The crafty option helps a lot in training.
>>
>
> As I said above, you can have exactly this with a Scid
> internal opening book.
>
> [...]
>
>> And why crafty? Serious game against fruit is too brutal for me. I play
>> fruit only when I feel suicidal. Recently I acquired DeepShredder which
>> allows you the skill option.
>>
>
> To my experience this one works very well. Unlike Volkers
> comment about Rybka. Can you confirm this observation as
> well?
>
> Again, thanks a lot. Sorry for the long answer.
>>
>
> This list is meant for discussion :)
>
>
> --
>
> Kind regards, / War is Peace.
> | Freedom is Slavery.
> Alexander Wagner | Ignorance is Strength.
> |
> | Theory : G. Orwell, "1984"
> / In practice: USA, since 2001
>
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