Hi Nikos! On Tue, Aug 14, 2012 at 8:04 PM, Nikos Chantziaras <rea...@gmail.com> wrote: > I'd recommend SDL instead of Qt for this. That way you get Android and > iOS compatibility too. Take a look at a very short and easy to follow > tutorial/introduction for game programming with SDL and see if you like it: > > http://lazyfoo.net/SDL_tutorials/index.php
Thank you for the link. Nice web site with the tutorials. Android / iOS compatibility isn't really a big deal for me. How would you compare Qt and SDL in terms of the following: Starting from scratch, which would be "better" for fairly simple 2-d games? Power and feature-richness are good, but simplicity and a gentle learning curve are good too. Starting from some experience with desktop Qt applications (and no SDL experience), which would be better? Thanks for your suggestions. K. Frank _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest