On 15/08/12 04:24, K. Frank wrote: > Hi Nikos! > > On Tue, Aug 14, 2012 at 8:04 PM, Nikos Chantziaras <rea...@gmail.com> wrote: >> I'd recommend SDL instead of Qt for this. That way you get Android and >> iOS compatibility too. Take a look at a very short and easy to follow >> tutorial/introduction for game programming with SDL and see if you like it: >> >> http://lazyfoo.net/SDL_tutorials/index.php > > Thank you for the link. Nice web site with the tutorials. > > Android / iOS compatibility isn't really a big deal for me. How would > you compare Qt and SDL in terms of the following: > > Starting from scratch, which would be "better" for fairly simple 2-d > games? Power and feature-richness are good, but simplicity and > a gentle learning curve are good too. > > Starting from some experience with desktop Qt applications (and > no SDL experience), which would be better?
SDL is lower level than Qt, so there's a bit more work involved for getting the graphics to the screen. Since you're already familiar with Qt, then I suppose sticking with it might be preferable. You can still use SDL for audio; I do so myself for Qt apps that need sound (Phonon is not good enough for many purposes.) _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest