I'd recommend SDL instead of Qt for this. That way you get Android and iOS compatibility too. Take a look at a very short and easy to follow tutorial/introduction for game programming with SDL and see if you like it:
http://lazyfoo.net/SDL_tutorials/index.php On 11/08/12 22:32, K. Frank wrote: > Hello List! > > Could anyone offer an overview of how one might implement a > two-dimensional video game? (Think of something like Pong or > the old VB-based Rattler Race that used to come with windows.) > > This would be a desktop application, presumably a conventional > Qt application. > > What class or classes might be appropriate for the main playing > field? Would one typically use a periodic timer to update the > playing field (with a relatively fast frame rate)? > > Thanks for any suggestions. > > > K. Frank > _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest