Hi Jason! Thank you for your advice.
On Mon, Aug 13, 2012 at 9:23 AM, Jason H <scorp...@yahoo.com> wrote: > I'd say QML all the way. Could you elaborate a little bit? What features of QML make it especially apt for game programming? I haven''t really gotten my head around QML yet -- for example, I wrote a simple database editor, and I didn't consider using QML for it. Of course games differ in a lot of ways from database editors. Which of those differences would QML help me with? Thanks. K. Frank > ... > From: K. Frank <kfrank2...@gmail.com> > To: Qt-interest <interest@qt-project.org> > > Hello List! > > Could anyone offer an overview of how one might implement a > two-dimensional video game? (Think of something like Pong or > the old VB-based Rattler Race that used to come with windows.) > ... > K. Frank _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest