If you do not need a native GUI, then SDL is a very good way to go. Some things are easier with Qt and some with SDL. For one of my current projects, I'm using QGraphicsView/Scene with OpenGL acceleration and only using SDL for joystick/gamepad & haptic/rumble support.
- Swyped from my droid. On Aug 17, 2012 11:13 AM, "Nikos Chantziaras" <rea...@gmail.com> wrote: On 15/08/12 04:24, K. Frank wrote: > Hi Nikos! > > On Tue, Aug 14, 2012 at 8:04 PM, Nikos Chantziara... SDL is lower level than Qt, so there's a bit more work involved for getting the graphics to the screen. Since you're already familiar with Qt, then I suppose sticking with it might be preferable. You can still use SDL for audio; I do so myself for Qt apps that need sound (Phonon is not good enough for many purposes.) _______________________________________________ Interest mailing list Interest@qt-project.org http:...
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