Well 4 hightower servers, all empty at the moment. I know where they are..
and i only have sourcemod to do admin work like ban cheaters and such..
cant get any more vanilla ... and i know 1 server has a high rating, but
even that doesn't help.


2013/11/7 Rick Dunn <[email protected]>

> While your argument is sound for the changes made *today*, it is taking
> today's changes entirely out of context with the long history of
> communities getting the shaft out of TF2 in general.  For a long while, the
> *largest* of communities were held together with bubblegum, duct tape, and
> fake client counts that kept their servers full pretty much 24x7.  Valve
> said to stop it, so most of us did, and our servers died overnight.
>  Servers that had been full for over 12 hours a day, 7 days a week, died.
>  They then announced the quickplay system, and that fixed it, but it was
> flawed because people kept getting dumped into heavily modded, trolly
> servers.  Some communities run lightly modded servers that enhance gameplay
> through minimalist mod systems rather than disgusting, overbearing mods,
> but Valve made the change so that only vanilla servers get quickplay
> traffic, killing our servers that we had just filled again.  We adapted and
> unmodded a good portion of our machines specifically to have vanilla
> quickplay traffic, which, through our tasteful, non-ad-filled HTML MOTD,
> added members at a semi-regular interval to our community, which had shrunk
> considerably.  We followed every rule to the letter, dotted our i's and
> crossed our t's, but quickplay traffic soon dwindled to nothing because of
> the giant mass of people putting up servers with fake playercounts and
> forced ads in order to play.  Rather than do anything to try and fix the
> problem, Valve has just fixed it the same way they always do.  Let's screw
> it up for everyone.  Let's have 700+ of our own servers up to take a nice
> chunk of traffic to begin with, and make it so that every server you join
> looks exactly the same.  We no longer have any way to make our community
> either noticeable through small non-gameplay-changing member perks like we
> had originally, we can no longer display our colors through HTML MOTDs, we
> basically have *ZERO* way of attracting any attention to ourselves to
> possibly get an occasional member out of quickplay.
>
> The point is not that they've done this just now and "why are you mad about
> it it's not a big change", the point is that the cumulative changes to the
> entire TF2 system over the past 2 years has done some extremely detrimental
> things to communities in general, and it's getting to the point where TF2
> is going to be impossible to maintain, and when it does, there will be too
> many players that can't find a server, and when they can't find a server,
> they'll just leave rather than trying to play, and THEN who's gonna buy
> hats and keys?
>
>
> On Thu, Nov 7, 2013 at 3:45 AM, dan <[email protected]> wrote:
>
> > On 07/11/2013 01:14, Bjorn Wielens wrote:
> >
> >> seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
> >> numbers I'm going to re-raise my earlier point about valve actively
> >> "skimming" the bulk of the quickplay traffic for themselves and leaving
> >> barely anything for communities.
> >>
> >
> > Anything for communities to do what?
> >
> > Seems fairly evident that if Valve servers are full then people either
> > clicked quickplay or joined their servers directly.
> > In neither case were the people specifically interested in joining your
> > server or any other community one.
> >
> > Bearing in mind too that Valve run servers around the world. So there
> > won't be "hundreds" of them competing with your local server.
> >
> > That said I think it was a pity they switched most (all?) of their
> servers
> > to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
> > leave any Valve servers for people that don't want to play Halloween
> maps.
> > But that's the only reason.
> >
> > Equally though, you could say they've helped communities fill servers
> that
> > serve the other maps but you didn't.
> >
> > I've said it before you cannot make your server special or interesting
> > unless you DON'T want quickplay traffic.
> > (I would argue further that you cannot make it special or interesting at
> > all - but that is debatable perhaps whereas
> > for quickplay it's pretty much self-evident given the rules for adding a
> > server to the pool)
> >
> > There's no point otherwise. Quickplay means "I want the game Valve wrote
> > without any crap" - and, by definition, this makes all
> > the servers the same. If they aren't the same, as sometimes happens, then
> > quickplay sucks.
> >
> > And really, as I've said before, there's no point competing for this pool
> > of players. You're not going to gain anything
> > doing that. If there are more servers than people then you may as well
> put
> > your time and effort into something else.
> >
> > If you have an existing community then you can run whatever you like.
> > Valve won't take your players.
> >
> > But it makes no sense to call yourself a community if you don't have a
> > full server of regular players that
> > actually want to play on your server. Nor if your full server is just
> > because quickplay has sent you a bunch of people.
> > 24 quickplay players is not a community.
> >
> > --
> > Dan
> >
> >
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