They said a while back that if there's something like sourcemod in the
stack they ignore it entirely.

And having their own servers crash doesn't stop them from asking server
admins for help/to send in information/dumps.
Which is fine, no one likes crashes.

But the tons of servers they have are definitely not there to make solving
crashes easier.


On Thu, Nov 7, 2013 at 10:22 AM, Erik-jan Riemers <[email protected]> wrote:

> Those are not always vanilla, and you cant just ssh or rdp into a community
> system to check for things (from valve's perspective)
>
>
> 2013/11/7 1nsane <[email protected]>
>
> > They should get that anyway as server crash dumps are uploaded to valve
> > automatically via google breakpad.
> >
> >
> > On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers <[email protected]>
> > wrote:
> >
> > > Valve might actually have a big pool of servers around the world so
> that
> > if
> > > crashes occur they get enough feedback automaticly from the servers
> too..
> > > (besides the ones we send in)
> > >
> > >
> > > 2013/11/7 dan <[email protected]>
> > >
> > > > On 07/11/2013 01:14, Bjorn Wielens wrote:
> > > >
> > > >> seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
> > > >> numbers I'm going to re-raise my earlier point about valve actively
> > > >> "skimming" the bulk of the quickplay traffic for themselves and
> > leaving
> > > >> barely anything for communities.
> > > >>
> > > >
> > > > Anything for communities to do what?
> > > >
> > > > Seems fairly evident that if Valve servers are full then people
> either
> > > > clicked quickplay or joined their servers directly.
> > > > In neither case were the people specifically interested in joining
> your
> > > > server or any other community one.
> > > >
> > > > Bearing in mind too that Valve run servers around the world. So there
> > > > won't be "hundreds" of them competing with your local server.
> > > >
> > > > That said I think it was a pity they switched most (all?) of their
> > > servers
> > > > to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
> > > > leave any Valve servers for people that don't want to play Halloween
> > > maps.
> > > > But that's the only reason.
> > > >
> > > > Equally though, you could say they've helped communities fill servers
> > > that
> > > > serve the other maps but you didn't.
> > > >
> > > > I've said it before you cannot make your server special or
> interesting
> > > > unless you DON'T want quickplay traffic.
> > > > (I would argue further that you cannot make it special or interesting
> > at
> > > > all - but that is debatable perhaps whereas
> > > > for quickplay it's pretty much self-evident given the rules for
> adding
> > a
> > > > server to the pool)
> > > >
> > > > There's no point otherwise. Quickplay means "I want the game Valve
> > wrote
> > > > without any crap" - and, by definition, this makes all
> > > > the servers the same. If they aren't the same, as sometimes happens,
> > then
> > > > quickplay sucks.
> > > >
> > > > And really, as I've said before, there's no point competing for this
> > pool
> > > > of players. You're not going to gain anything
> > > > doing that. If there are more servers than people then you may as
> well
> > > put
> > > > your time and effort into something else.
> > > >
> > > > If you have an existing community then you can run whatever you like.
> > > > Valve won't take your players.
> > > >
> > > > But it makes no sense to call yourself a community if you don't have
> a
> > > > full server of regular players that
> > > > actually want to play on your server. Nor if your full server is just
> > > > because quickplay has sent you a bunch of people.
> > > > 24 quickplay players is not a community.
> > > >
> > > > --
> > > > Dan
> > > >
> > > >
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