Those are not always vanilla, and you cant just ssh or rdp into a community
system to check for things (from valve's perspective)


2013/11/7 1nsane <[email protected]>

> They should get that anyway as server crash dumps are uploaded to valve
> automatically via google breakpad.
>
>
> On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers <[email protected]>
> wrote:
>
> > Valve might actually have a big pool of servers around the world so that
> if
> > crashes occur they get enough feedback automaticly from the servers too..
> > (besides the ones we send in)
> >
> >
> > 2013/11/7 dan <[email protected]>
> >
> > > On 07/11/2013 01:14, Bjorn Wielens wrote:
> > >
> > >> seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
> > >> numbers I'm going to re-raise my earlier point about valve actively
> > >> "skimming" the bulk of the quickplay traffic for themselves and
> leaving
> > >> barely anything for communities.
> > >>
> > >
> > > Anything for communities to do what?
> > >
> > > Seems fairly evident that if Valve servers are full then people either
> > > clicked quickplay or joined their servers directly.
> > > In neither case were the people specifically interested in joining your
> > > server or any other community one.
> > >
> > > Bearing in mind too that Valve run servers around the world. So there
> > > won't be "hundreds" of them competing with your local server.
> > >
> > > That said I think it was a pity they switched most (all?) of their
> > servers
> > > to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
> > > leave any Valve servers for people that don't want to play Halloween
> > maps.
> > > But that's the only reason.
> > >
> > > Equally though, you could say they've helped communities fill servers
> > that
> > > serve the other maps but you didn't.
> > >
> > > I've said it before you cannot make your server special or interesting
> > > unless you DON'T want quickplay traffic.
> > > (I would argue further that you cannot make it special or interesting
> at
> > > all - but that is debatable perhaps whereas
> > > for quickplay it's pretty much self-evident given the rules for adding
> a
> > > server to the pool)
> > >
> > > There's no point otherwise. Quickplay means "I want the game Valve
> wrote
> > > without any crap" - and, by definition, this makes all
> > > the servers the same. If they aren't the same, as sometimes happens,
> then
> > > quickplay sucks.
> > >
> > > And really, as I've said before, there's no point competing for this
> pool
> > > of players. You're not going to gain anything
> > > doing that. If there are more servers than people then you may as well
> > put
> > > your time and effort into something else.
> > >
> > > If you have an existing community then you can run whatever you like.
> > > Valve won't take your players.
> > >
> > > But it makes no sense to call yourself a community if you don't have a
> > > full server of regular players that
> > > actually want to play on your server. Nor if your full server is just
> > > because quickplay has sent you a bunch of people.
> > > 24 quickplay players is not a community.
> > >
> > > --
> > > Dan
> > >
> > >
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