Those are not always vanilla, and you cant just ssh or rdp into a community system to check for things (from valve's perspective)
2013/11/7 1nsane <[email protected]> > They should get that anyway as server crash dumps are uploaded to valve > automatically via google breakpad. > > > On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers <[email protected]> > wrote: > > > Valve might actually have a big pool of servers around the world so that > if > > crashes occur they get enough feedback automaticly from the servers too.. > > (besides the ones we send in) > > > > > > 2013/11/7 dan <[email protected]> > > > > > On 07/11/2013 01:14, Bjorn Wielens wrote: > > > > > >> seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of > > >> numbers I'm going to re-raise my earlier point about valve actively > > >> "skimming" the bulk of the quickplay traffic for themselves and > leaving > > >> barely anything for communities. > > >> > > > > > > Anything for communities to do what? > > > > > > Seems fairly evident that if Valve servers are full then people either > > > clicked quickplay or joined their servers directly. > > > In neither case were the people specifically interested in joining your > > > server or any other community one. > > > > > > Bearing in mind too that Valve run servers around the world. So there > > > won't be "hundreds" of them competing with your local server. > > > > > > That said I think it was a pity they switched most (all?) of their > > servers > > > to Halloween maps because (a) it (mostly) sucks and (b) it doesn't > > > leave any Valve servers for people that don't want to play Halloween > > maps. > > > But that's the only reason. > > > > > > Equally though, you could say they've helped communities fill servers > > that > > > serve the other maps but you didn't. > > > > > > I've said it before you cannot make your server special or interesting > > > unless you DON'T want quickplay traffic. > > > (I would argue further that you cannot make it special or interesting > at > > > all - but that is debatable perhaps whereas > > > for quickplay it's pretty much self-evident given the rules for adding > a > > > server to the pool) > > > > > > There's no point otherwise. Quickplay means "I want the game Valve > wrote > > > without any crap" - and, by definition, this makes all > > > the servers the same. If they aren't the same, as sometimes happens, > then > > > quickplay sucks. > > > > > > And really, as I've said before, there's no point competing for this > pool > > > of players. You're not going to gain anything > > > doing that. If there are more servers than people then you may as well > > put > > > your time and effort into something else. > > > > > > If you have an existing community then you can run whatever you like. > > > Valve won't take your players. > > > > > > But it makes no sense to call yourself a community if you don't have a > > > full server of regular players that > > > actually want to play on your server. Nor if your full server is just > > > because quickplay has sent you a bunch of people. > > > 24 quickplay players is not a community. > > > > > > -- > > > Dan > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

