They should get that anyway as server crash dumps are uploaded to valve automatically via google breakpad.
On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers <[email protected]> wrote: > Valve might actually have a big pool of servers around the world so that if > crashes occur they get enough feedback automaticly from the servers too.. > (besides the ones we send in) > > > 2013/11/7 dan <[email protected]> > > > On 07/11/2013 01:14, Bjorn Wielens wrote: > > > >> seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of > >> numbers I'm going to re-raise my earlier point about valve actively > >> "skimming" the bulk of the quickplay traffic for themselves and leaving > >> barely anything for communities. > >> > > > > Anything for communities to do what? > > > > Seems fairly evident that if Valve servers are full then people either > > clicked quickplay or joined their servers directly. > > In neither case were the people specifically interested in joining your > > server or any other community one. > > > > Bearing in mind too that Valve run servers around the world. So there > > won't be "hundreds" of them competing with your local server. > > > > That said I think it was a pity they switched most (all?) of their > servers > > to Halloween maps because (a) it (mostly) sucks and (b) it doesn't > > leave any Valve servers for people that don't want to play Halloween > maps. > > But that's the only reason. > > > > Equally though, you could say they've helped communities fill servers > that > > serve the other maps but you didn't. > > > > I've said it before you cannot make your server special or interesting > > unless you DON'T want quickplay traffic. > > (I would argue further that you cannot make it special or interesting at > > all - but that is debatable perhaps whereas > > for quickplay it's pretty much self-evident given the rules for adding a > > server to the pool) > > > > There's no point otherwise. Quickplay means "I want the game Valve wrote > > without any crap" - and, by definition, this makes all > > the servers the same. If they aren't the same, as sometimes happens, then > > quickplay sucks. > > > > And really, as I've said before, there's no point competing for this pool > > of players. You're not going to gain anything > > doing that. If there are more servers than people then you may as well > put > > your time and effort into something else. > > > > If you have an existing community then you can run whatever you like. > > Valve won't take your players. > > > > But it makes no sense to call yourself a community if you don't have a > > full server of regular players that > > actually want to play on your server. Nor if your full server is just > > because quickplay has sent you a bunch of people. > > 24 quickplay players is not a community. > > > > -- > > Dan > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

