They should get that anyway as server crash dumps are uploaded to valve
automatically via google breakpad.


On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers <[email protected]> wrote:

> Valve might actually have a big pool of servers around the world so that if
> crashes occur they get enough feedback automaticly from the servers too..
> (besides the ones we send in)
>
>
> 2013/11/7 dan <[email protected]>
>
> > On 07/11/2013 01:14, Bjorn Wielens wrote:
> >
> >> seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
> >> numbers I'm going to re-raise my earlier point about valve actively
> >> "skimming" the bulk of the quickplay traffic for themselves and leaving
> >> barely anything for communities.
> >>
> >
> > Anything for communities to do what?
> >
> > Seems fairly evident that if Valve servers are full then people either
> > clicked quickplay or joined their servers directly.
> > In neither case were the people specifically interested in joining your
> > server or any other community one.
> >
> > Bearing in mind too that Valve run servers around the world. So there
> > won't be "hundreds" of them competing with your local server.
> >
> > That said I think it was a pity they switched most (all?) of their
> servers
> > to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
> > leave any Valve servers for people that don't want to play Halloween
> maps.
> > But that's the only reason.
> >
> > Equally though, you could say they've helped communities fill servers
> that
> > serve the other maps but you didn't.
> >
> > I've said it before you cannot make your server special or interesting
> > unless you DON'T want quickplay traffic.
> > (I would argue further that you cannot make it special or interesting at
> > all - but that is debatable perhaps whereas
> > for quickplay it's pretty much self-evident given the rules for adding a
> > server to the pool)
> >
> > There's no point otherwise. Quickplay means "I want the game Valve wrote
> > without any crap" - and, by definition, this makes all
> > the servers the same. If they aren't the same, as sometimes happens, then
> > quickplay sucks.
> >
> > And really, as I've said before, there's no point competing for this pool
> > of players. You're not going to gain anything
> > doing that. If there are more servers than people then you may as well
> put
> > your time and effort into something else.
> >
> > If you have an existing community then you can run whatever you like.
> > Valve won't take your players.
> >
> > But it makes no sense to call yourself a community if you don't have a
> > full server of regular players that
> > actually want to play on your server. Nor if your full server is just
> > because quickplay has sent you a bunch of people.
> > 24 quickplay players is not a community.
> >
> > --
> > Dan
> >
> >
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