Ah, sorry Jorrit.  After re-reading your original post, I got what you 
were saying messed up.  Didn't mean to put words in your mouth.

~Scott


Jorrit Tyberghein wrote:
> On Sat, Mar 22, 2008 at 8:25 AM, Scott Johnson <[EMAIL PROTECTED]> wrote:
>   
>> I do agree with Jorrit that a foliage plugin might be a bit much for a
>>  GSoC project, but maybe a part of it could be good for a project idea.
>>     
>
> That's not what I said. I think a foliage plugin would be great for GSoC.
> What I said was that a Second Life client using Crystal Space would be
> a bit much.
>
> About sharing plugins I'm not sure that's going to be very easy. CS plugins 
> have
> a very specific structure and very specific requirements which tie them into 
> CS
> very closely. Also CS has its own specific plugin system and I doubt that will
> be compatible with whatever the Second Life client is using right now.
>
> But perhaps I'm too pessimistic here?
>
> Greetings,
>   
>>  ~Scott
>>
>>
>>
>>  Rob Lanphier wrote:
>>  > On 3/21/08 3:16 AM, Jorrit Tyberghein wrote:
>>  >> For me personally the most interesting cooperation would be to make an
>>  >> Open Source
>>  >> Second Life client based on Crystal Space. But this is a big project
>>  >> which is probably
>>  >> a bit too big for a single GSoC.
>>  >>
>>  >
>>  > Well, I think that's too large of a scope for a lot of things.  I'm
>>  > sure if we were starting all over, Crystal Space would be in the
>>  > running for our options, but at this point, we're not looking at
>>  > changes that disruptive.
>>  >
>>  > However, we are planning on modularizing the codebase, so to the
>>  > extent that specific Crystal Space plugins can be shared, there are
>>  > probably opportunities to take the "one piece at a time" approach to
>>  > replacing those with CS equivalents.
>>  > Rob
>>  >
>>  >
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