Sounds very interesting :)
Rob, take a look at http://apricot.blender.org, after this project
Crystal Space will be very improved, consider to use CS :)
Greetings
Dariusz

2008/3/21, Jorrit Tyberghein <[EMAIL PROTECTED]>:
> For me personally the most interesting cooperation would be to make an
>  Open Source
>  Second Life client based on Crystal Space. But this is a big project
>  which is probably
>  a bit too big for a single GSoC.
>
>  Greetings,
>
>
>  On Thu, Mar 20, 2008 at 4:58 PM, Rob Lanphier <[EMAIL PROTECTED]> wrote:
>  > (resend now that I'm on the list)
>  >  -------- Original Message --------
>  >  Subject:        Shared foilage plugin for Second Life and Crystal Space?
>  >  Date:   Tue, 18 Mar 2008 17:55:33 -0700
>  >  From:   Rob Lanphier <[EMAIL PROTECTED]>
>  >  To:     [email protected], Second Life Developer Mailing
>  >  List <[EMAIL PROTECTED]>
>  >
>  >
>  >
>  >  (crossposting to Crystal Space and Second Life developer lists)
>  >
>  >  Hi folks,
>  >
>  >  I'm the open source busybody for Linden Lab (the Second Life folks).  I
>  >  was poking around looking at the project idea pages for other Google
>  >  Summer of Code projects, and saw this interesting bit on the Crystal
>  >  Space page:
>  >  "Foilage mesh: Improve (we already have something half done) or make a
>  >  plugin for nice fast foliage. It might also be worth considering some
>  >  shader/mesh combination."
>  >  (page: http://trac.crystalspace3d.org/trac/CS/wiki/SoC%20Ideas )
>  >
>  >  Is this something we should figure out how to share?  Making the foilage
>  >  in Second Life look better has long been on our list of things to do,
>  >  and we've toyed with the idea of replacing our existing homegrown (but
>  >  GPL'd) foilage work with Speedtree or something else that looks nicer.
>  >  Perhaps there's an opportunity to at least figure out a proper API that
>  >  could be used by both projects.
>  >
>  >  Thoughts?
>  >
>  >  Rob
>  >
>  >
>  >
>  >
>  >
>  >
>
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>  --
>
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>  and CEL (http://cel.crystalspace3d.org)
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