For me personally the most interesting cooperation would be to make an
Open Source
Second Life client based on Crystal Space. But this is a big project
which is probably
a bit too big for a single GSoC.

Greetings,

On Thu, Mar 20, 2008 at 4:58 PM, Rob Lanphier <[EMAIL PROTECTED]> wrote:
> (resend now that I'm on the list)
>  -------- Original Message --------
>  Subject:        Shared foilage plugin for Second Life and Crystal Space?
>  Date:   Tue, 18 Mar 2008 17:55:33 -0700
>  From:   Rob Lanphier <[EMAIL PROTECTED]>
>  To:     [email protected], Second Life Developer Mailing
>  List <[EMAIL PROTECTED]>
>
>
>
>  (crossposting to Crystal Space and Second Life developer lists)
>
>  Hi folks,
>
>  I'm the open source busybody for Linden Lab (the Second Life folks).  I
>  was poking around looking at the project idea pages for other Google
>  Summer of Code projects, and saw this interesting bit on the Crystal
>  Space page:
>  "Foilage mesh: Improve (we already have something half done) or make a
>  plugin for nice fast foliage. It might also be worth considering some
>  shader/mesh combination."
>  (page: http://trac.crystalspace3d.org/trac/CS/wiki/SoC%20Ideas )
>
>  Is this something we should figure out how to share?  Making the foilage
>  in Second Life look better has long been on our list of things to do,
>  and we've toyed with the idea of replacing our existing homegrown (but
>  GPL'd) foilage work with Speedtree or something else that looks nicer.
>  Perhaps there's an opportunity to at least figure out a proper API that
>  could be used by both projects.
>
>  Thoughts?
>
>  Rob
>
>
>
>
>
>
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