Hello!
Need some help to unsderstand how static
lighting works. Manual gives some explanations, but... So I have some
questions.
First of all, what happends in DirectLight::ShadeDirectLighting? What
algorithms are used?
There is no need to create LightMap for per-vertex lighted object, isn't
it? When is ray-tracing used?
Best regards,
             OkKo.
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