You have to do it like this:

csRef<iStringSet> strset = csQueryRegistryTagInterface<iStringSet> (
    object_reg, "crystalspace.shared.stringset");
csStringID id = strset->Request ("viscull");
iMeshWrapper* mesh = ...;
mesh->GetMeshObject()->GetObjectModel()->SetTriangleData(id,0);

Greetings,


On Sat, Jul 5, 2008 at 11:24 PM, infinity <[EMAIL PROTECTED]> wrote:
> ok, so I can set a flag for the meshwrapper, with SetFlagsRecursive? I don't
> know which flag I tried to look it up in the API/ manual, CS 1.2
>
> thank you
>
> ----- Original Message -----
> From: "Jorrit Tyberghein" <[EMAIL PROTECTED]>
> To: "CS developers and users list" <[email protected]>
> Sent: Saturday, July 05, 2008 9:46 AM
> Subject: Re: [CsMain] how to prevent culling behind walls
>
>
>> On Thu, Jul 3, 2008 at 9:52 PM, infinity <[EMAIL PROTECTED]>
> wrote:
>> > I don't quite know how to word this, how do I set an object so it cannot
>> > block others (and make them invisible) in the dynavis type culling? This
> is
>> > c++ source code I mean not a map file.
>>
>> You can set a flag for the culler to disable culling. But why exactly do
> you
>> want this? The only reason ever to need this is if that object uses
>> transparency.
>> Otherwise there is no advantage.
>>
>> Greetings,
>>
>> >
>>
>>
>> --
>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
>> Support Crystal Space. Donate at
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-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Visit my town at http://waldir.myminicity.com/

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