On Thu, Jul 3, 2008 at 9:52 PM, infinity <[EMAIL PROTECTED]> wrote: > I don't quite know how to word this, how do I set an object so it cannot > block others (and make them invisible) in the dynavis type culling? This is > c++ source code I mean not a map file.
You can set a flag for the culler to disable culling. But why exactly do you want this? The only reason ever to need this is if that object uses transparency. Otherwise there is no advantage. Greetings, > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Visit my town at http://waldir.myminicity.com/ ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
