It is best way to give a camera volume I think because point representation
is just crappy and a box doesn't represent a viewing volume as good as a
half sphere (as wide as view angle) for which a swept sphere is best.

On Tue, Jul 1, 2008 at 8:13 AM, Piotr Obrzut <[EMAIL PROTECTED]> wrote:

> hi,
>
>   why do you need that?
>
> --
> greetings,
> Piotr
>
> 2008/7/1 Amir Taaki <[EMAIL PROTECTED]>:
>
> Ok, but I'm not sure how this works to use bullet to do non dynamics based
>> collision detection.
>>
>>
>> On 6/30/08, Vincent Knecht <[EMAIL PROTECTED]> wrote:
>>>
>>> > bump- any ideas please?
>>>
>>> Just wondering, did you check if Bullet supports that ?
>>> A quick search hints that this notion exists in Bullet...
>>>
>>>
>>> > On Wed, Jun 25, 2008 at 12:53 PM, Amir Taaki <[EMAIL PROTECTED]>
>>> wrote:
>>> >
>>> >> Hi!
>>> >>
>>> >> Is there a function in the api to do swept sphere collision testing in
>>> cs?
>>> >> If not, what is the best way to implement this test for collision
>>> detection?
>>> >> Thanks.
>>> >>
>>> >> http://www.peroxide.dk/papers/collision/collision.pdf (skip to
>>> section 3)
>>> >>
>>>
>>> >
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