ok, so I can set a flag for the meshwrapper, with SetFlagsRecursive? I don't
know which flag I tried to look it up in the API/ manual, CS 1.2

thank you

----- Original Message -----
From: "Jorrit Tyberghein" <[EMAIL PROTECTED]>
To: "CS developers and users list" <[email protected]>
Sent: Saturday, July 05, 2008 9:46 AM
Subject: Re: [CsMain] how to prevent culling behind walls


> On Thu, Jul 3, 2008 at 9:52 PM, infinity <[EMAIL PROTECTED]>
wrote:
> > I don't quite know how to word this, how do I set an object so it cannot
> > block others (and make them invisible) in the dynavis type culling? This
is
> > c++ source code I mean not a map file.
>
> You can set a flag for the culler to disable culling. But why exactly do
you
> want this? The only reason ever to need this is if that object uses
> transparency.
> Otherwise there is no advantage.
>
> Greetings,
>
> >
>
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
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