The problem is that the emulator is an emulator, not a simulator, nor does
it virtualize your computer's CPU. Tools like VMWare or VirtualBox achieve
great performance thanks to virtualization, apps in the guest OS run
directly on your hardware CPU. In the case of Android's emulator, a
completely different architecture (ARM) is emulated entirely in software. We
are aware of the pain caused by the emulator and we are thinking of ways to
fix it.

On Thu, Feb 24, 2011 at 10:58 AM, sblantipodi
<[email protected]>wrote:

> I would like to have more respect about your work but the answer from
> Romain Guy doesn't respect our patience.
>
> This SDK is simply UNUSEFUL, google save your time if you need to
> write a simulator like this,
> no one can use it because is too slow also for a fart app, it's
> unusable.
> If you can't do a simulator that can run at an acceptable speed,
> simply save your time, don't do it.
>
> Romain Guy, simulator is slow because its a crappy product, if you can
> run native android 2.3 on a 600MHz qualcomm processor for mobile
> phone,
> you can run android simulator on an I7 3.8GHz with 4 core and 8
> threads.
> Today a modern CPU can simulate three PC OS with excellent performance
> at the same time, one modern CPU isn't able to simulate android.
> please, no kidding.
>
> On Feb 24, 7:19 pm, Reuben Scratton <[email protected]> wrote:
> > That does surprises me, considering the triangular tearing seen on the
> > Honeycomb emulator. I guess that was just framebuffer composition.
> >
> > Thanks for the clarification.
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them

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