H-m-m-m. Interesting point. Emulating a 1Ghz CPU on a 2Ghz CPU is
bound to be slow. But given that, I would be still be happy if the
emulator were only 1/25th the speed of the emulated system (I have
dealt with worse). It is still, after all, faster than waiting for a
developer version;)

On Feb 24, 8:33 pm, Zsolt Vasvari <[email protected]> wrote:
> I second this.  The emulator is unusable for Xoom and I wouldn't hold
> ny breath for any significant improvements in the speed of the
> emulated machine, no matter what Romain is saying.  Even if they
> manage to double the speed of the emulator, it would still be pretty
> much unusable.  You will never be able to satisfactorily emulate a
> 1GHz processor on a 2GHz processor of a completely different
> architecture.
>
> What Google should do is sell a developer version of Xoom, like they
> do with Nexus One, perhaphs a 16GB WI-FI only version.  Until then, I
> doubt too many indy devs would make a Honeycomb version of their apps.
>
> In the last 6 months, Google has made thousands of dollars off my app
> -- I think it would be in their best interest to help successful
> developers get their hands of their latest platform.
>
> On Feb 25, 9:25 am, Arron <[email protected]> wrote:
>
>
>
>
>
>
>
> > I bought the Xoom cuz I was unable to program and test my code
> > effectively on the emulator.  I wish we can get one for a discounted
> > rate or one that's not tied to Verizon for developers.
>
> > On Feb 24, 4:09 pm, Indicator Veritatis <[email protected]> wrote:
>
> > > Nice though that fix would be, to date, there has been a reasonable
> > > workaround for the emulator slowness: launch once at the beginning of
> > > your work session and don't kill it.
>
> > > As long as the emulator can be set back to a last-known-good-state,
> > > such a workaround is livable. What is not livable is ADT failing to
> > > return from a Clean operation. And since I find it really, really hard
> > > to believe that the cause of this problem is just String's own cockpit
> > > error, I will not be loading the latest SDK because of that report.
>
> > > I am sure lots of other people will be having a similar reaction.
> > > Google has got to respond by either explaining what String did wrong,
> > > or fixing the problem in the latest SDK release. That is clearly more
> > > important than fixing emulator slowness, which is sure to be a slow
> > > and major project.
>
> > > On Feb 24, 11:03 am, Romain Guy <[email protected]> wrote:
>
> > > > The problem is that the emulator is an emulator, not a simulator, nor 
> > > > does
> > > > it virtualize your computer's CPU. Tools like VMWare or VirtualBox 
> > > > achieve
> > > > great performance thanks to virtualization, apps in the guest OS run
> > > > directly on your hardware CPU. In the case of Android's emulator, a
> > > > completely different architecture (ARM) is emulated entirely in 
> > > > software. We
> > > > are aware of the pain caused by the emulator and we are thinking of 
> > > > ways to
> > > > fix it.
>
> > > > On Thu, Feb 24, 2011 at 10:58 AM, sblantipodi
> > > > <[email protected]>wrote:
>
> > > > > I would like to have more respect about your work but the answer from
> > > > > Romain Guy doesn't respect our patience.
>
> > > > > This SDK is simply UNUSEFUL, google save your time if you need to
> > > > > write a simulator like this,
> > > > > no one can use it because is too slow also for a fart app, it's
> > > > > unusable.
> > > > > If you can't do a simulator that can run at an acceptable speed,
> > > > > simply save your time, don't do it.
>
> > > > > Romain Guy, simulator is slow because its a crappy product, if you can
> > > > > run native android 2.3 on a 600MHz qualcomm processor for mobile
> > > > > phone,
> > > > > you can run android simulator on an I7 3.8GHz with 4 core and 8
> > > > > threads.
> > > > > Today a modern CPU can simulate three PC OS with excellent performance
> > > > > at the same time, one modern CPU isn't able to simulate android.
> > > > > please, no kidding.
>
> > > > > On Feb 24, 7:19 pm, Reuben Scratton <[email protected]> wrote:
> > > > > > That does surprises me, considering the triangular tearing seen on 
> > > > > > the
> > > > > > Honeycomb emulator. I guess that was just framebuffer composition.
>
> > > > > > Thanks for the clarification.
>
> > > > > --
> > > > > You received this message because you are subscribed to the Google
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> > > > > To post to this group, send email to 
> > > > > [email protected]
> > > > > To unsubscribe from this group, send email to
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> > > > > For more options, visit this group at
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>
> > > > --
> > > > Romain Guy
> > > > Android framework engineer
> > > > [email protected]
>
> > > > Note: please don't send private questions to me, as I don't have time to
> > > > provide private support.  All such questions should be posted on public
> > > > forums, where I and others can see and answer them- Hide quoted text -
>
> > - Show quoted text -

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