I suspect Honeycomb emulator's performance is being crippled by every last pixel now having to go through a pure software OpenGL pipeline. That will have far more stages than the old 2D renderer had.
If you ever ran an OpenGL ES app on older emulators, you'd see similar slowness... there is far more computation involved per pixel. As for building and deploying, I am having a lot of trouble with the new tools too... Win32 Eclipse Galileo here. Still investigating. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

