I suspect Honeycomb emulator's performance is being crippled by every last 
pixel now having to go through a pure software OpenGL pipeline. That will 
have far more stages than the old 2D renderer had. 

If you ever ran an OpenGL ES app on older emulators, you'd see similar 
slowness... there is far more computation involved per pixel.

As for building and deploying, I am having a lot of trouble with the new 
tools too... Win32 Eclipse Galileo here. Still investigating.

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