My point was that ordinary drawing - Canvas.drawBitmap() etc - will now be 
doing at least 3x as much computation per pixel than in previous SDKs, hence 
the slowdown (or so I'm guessing). Not to mention there are now rather more 
pixels than there used to be. 

I doubt if window composition is a significant factor in overall 
performance, but I could be wrong. Am quite certain you'd know better than 
me. :-)

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