Nice though that fix would be, to date, there has been a reasonable
workaround for the emulator slowness: launch once at the beginning of
your work session and don't kill it.

As long as the emulator can be set back to a last-known-good-state,
such a workaround is livable. What is not livable is ADT failing to
return from a Clean operation. And since I find it really, really hard
to believe that the cause of this problem is just String's own cockpit
error, I will not be loading the latest SDK because of that report.

I am sure lots of other people will be having a similar reaction.
Google has got to respond by either explaining what String did wrong,
or fixing the problem in the latest SDK release. That is clearly more
important than fixing emulator slowness, which is sure to be a slow
and major project.

On Feb 24, 11:03 am, Romain Guy <[email protected]> wrote:
> The problem is that the emulator is an emulator, not a simulator, nor does
> it virtualize your computer's CPU. Tools like VMWare or VirtualBox achieve
> great performance thanks to virtualization, apps in the guest OS run
> directly on your hardware CPU. In the case of Android's emulator, a
> completely different architecture (ARM) is emulated entirely in software. We
> are aware of the pain caused by the emulator and we are thinking of ways to
> fix it.
>
> On Thu, Feb 24, 2011 at 10:58 AM, sblantipodi
> <[email protected]>wrote:
>
>
>
>
>
>
>
>
>
> > I would like to have more respect about your work but the answer from
> > Romain Guy doesn't respect our patience.
>
> > This SDK is simply UNUSEFUL, google save your time if you need to
> > write a simulator like this,
> > no one can use it because is too slow also for a fart app, it's
> > unusable.
> > If you can't do a simulator that can run at an acceptable speed,
> > simply save your time, don't do it.
>
> > Romain Guy, simulator is slow because its a crappy product, if you can
> > run native android 2.3 on a 600MHz qualcomm processor for mobile
> > phone,
> > you can run android simulator on an I7 3.8GHz with 4 core and 8
> > threads.
> > Today a modern CPU can simulate three PC OS with excellent performance
> > at the same time, one modern CPU isn't able to simulate android.
> > please, no kidding.
>
> > On Feb 24, 7:19 pm, Reuben Scratton <[email protected]> wrote:
> > > That does surprises me, considering the triangular tearing seen on the
> > > Honeycomb emulator. I guess that was just framebuffer composition.
>
> > > Thanks for the clarification.
>
> > --
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>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support.  All such questions should be posted on public
> forums, where I and others can see and answer them

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