And my point is that Canvas.drawBitmap() etc. is not doing any more computation than previous SDKs.
On Wed, Feb 23, 2011 at 9:42 AM, Reuben Scratton <[email protected]>wrote: > My point was that ordinary drawing - Canvas.drawBitmap() etc - will now be > doing at least 3x as much computation per pixel than in previous SDKs, hence > the slowdown (or so I'm guessing). Not to mention there are now rather more > pixels than there used to be. > > I doubt if window composition is a significant factor in overall > performance, but I could be wrong. Am quite certain you'd know better than > me. :-) > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

