And my point is that Canvas.drawBitmap() etc. is not doing any more
computation than previous SDKs.

On Wed, Feb 23, 2011 at 9:42 AM, Reuben Scratton
<[email protected]>wrote:

> My point was that ordinary drawing - Canvas.drawBitmap() etc - will now be
> doing at least 3x as much computation per pixel than in previous SDKs, hence
> the slowdown (or so I'm guessing). Not to mention there are now rather more
> pixels than there used to be.
>
> I doubt if window composition is a significant factor in overall
> performance, but I could be wrong. Am quite certain you'd know better than
> me. :-)
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them

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