Re: [Scid-users] The user interface

2010-02-27 Thread Benoit St-Pierre
Let's start by the end : > Sorry, you have to get a point here. Scid does not compare to > Excel. Excel is not a database. The point is that "game 0" is sheer nonsense. It does not mean anything. It can't mean anything. Nobody understands what it means. We just go along. When a newbie looks a

Re: [Scid-users] The user interface

2010-02-27 Thread Bruno Rizzuti
Let's summarize things we seem to agree: - The main icon might be changed. - The icon upper left in the program windows should be changed, if technically possible, to match the main icon. - Icons within the main windows can be changed. - Startup window can be off by default (it might pop-up in case

Re: [Scid-users] The user interface

2010-02-27 Thread Alexander Wagner
Bruno Rizzuti wrote: Hi! > The icons > - I don't have a better set for the icons within the main windows, > neither I am particularly good with the graphic. Still, I feel > anything would be better than those. You can send me the old icons, > and i can try to improve them. You will be free to acc

Re: [Scid-users] The user interface

2010-02-27 Thread Michal Rudolf
2010-02-27 19:24:40, Bruno Rizzuti: > Splash screen > I stand by my point. Just to make an example, when i launch OpenOffice > it doesn't tell me that it has found a custom dictionary or that the > spellchecker is activated on the Italian language. At least, it should > not pop up per default. My

Re: [Scid-users] The user interface

2010-02-27 Thread Michal Rudolf
2010-02-27 18:55:15, Alexander Wagner: > However, we don't have better icons. I'm the wrong one to draw them > (they'd be even worse than the current ones) and we would need quite > some specialised icons so you can not just reuse the usual say gnome > stock icons which are available in decent qual

Re: [Scid-users] The user interface

2010-02-27 Thread Bruno Rizzuti
First of all, thanks to you Alexander, and also to others, for the answers. As a common user, it is always nice to have attention from the developers and from other users, even though we can disagree on many points. Also, thanks for getting my feedback in the right way. Some comments: The icons -

Re: [Scid-users] The user interface

2010-02-27 Thread Alexander Wagner
rzan...@fastmail.fm wrote: Hi! > As for Bruno's suggestions I think that one should do reasonable > requests or at least help out a little (draw some icons yourself if you > think they are so important, I personally don't care about that, I run > scid from the terminal 8) ). I believe that changi

Re: [Scid-users] The user interface

2010-02-27 Thread rzanmar
Hi, I wonder if Pascal ever gets tired of our complains. I found out that under Options -> Windows -> Save layout one can actually do what I was requesting. I set up my layout as I want it, with the board, pgn window and engine in docked mode and I saved the layout as default and scid remembere

Re: [Scid-users] The user interface

2010-02-27 Thread Benoit St-Pierre
Let's concede that point for argument's sake. How does that relate to Bruno suggestions? It simply does not. So Alex' concern quoted above is just another way to mention his old beef against docking mode. Yes, changing the GUI could lead to worse. We can generalize this argument to prove that co

Re: [Scid-users] The user interface

2010-02-27 Thread Alexander Wagner
rzan...@fastmail.fm wrote: Hi! > I don't find it useful to have the game list window in docked mode, one > can hardly see anything. Some windows are just not meant to be docked > and should pop up by default. I however like the pgn window in docked > mode but I would like to be able to have the e

Re: [Scid-users] The user interface

2010-02-27 Thread rzanmar
Hello, I agree with Alexander. > I agree however that probably some > points could improved. But I also admit: even for some of the more > recent "improvements" in the GUI handling I sometimes come to the > conclusion that the old behaviour was much more to the point. Similar for > this docki

Re: [Scid-users] The user interface

2010-02-27 Thread Benoit St-Pierre
Alex, We all can understand that there were reasons why Scid looks the way it is. Still, even you should know Bruno is right on all counts. He is so much right that it's not even worth discussing. Best regards -- Down

Re: [Scid-users] The user interface

2010-02-27 Thread Alexander Wagner
Bruno Rizzuti wrote: Hi! > 1. "Ugly icon. Brownish. What are those two pieces of hair?". Those > are the impression of a friend of mine. I fully agree. Arguably ugly. Still it's the one that is there since ... ages. > 2. Splash screen. It makes a program look outdated, and Scid doesn't > really

Re: [Scid-users] The user interface

2010-02-27 Thread Hartmut Riedel
hi everybody, > ...Well, I have tons of other observations, but I think it is enough > here. I have just highlighted things that pops up to my eye (as a > common user) *before even starting to use the program*! If you are > further interested in my observations, I could add more. And please, > don

Re: [Scid-users] bug while annotating many games

2010-02-27 Thread Pascal Georges
Could you give details ? Which engine ? Pascal 2010/2/27 Richard : > Hi all, > > I have just realized that while annotating many games, scid will stop if it > finds a game with mate. Is this the intended behavior? > > Example, say I have 2 games to annotate in batch mode. > > If the first game fi

[Scid-users] The user interface

2010-02-27 Thread Bruno Rizzuti
Hi everybody, (I wrote a message on this list 2 weeks ago. Posting as a non-member to a members-only list I waited for approval of my message by the list moderator, but the message never made into the list. Now I subscribed and i am posting a slightly-modified version of that message.) I use Scid

[Scid-users] bug while annotating many games

2010-02-27 Thread Richard
Hi all, I have just realized that while annotating many games, scid will stop if it finds a game with mate. Is this the intended behavior? Example, say I have 2 games to annotate in batch mode. If the first game finishes with mate, scid will not continue to the next game, the engine stops and