Re: [update] Teeworlds 0.5.1

2009-04-06 Thread Jonathan ARMANI
Thanks sthen@, but the unsplited version was commited, people seems not interested in a split. Stuart Henderson a écrit : On 2009/01/25 18:02, Jonathan Armani wrote: This patch update teeworlds to the last version and split it : I've updated this to make it updatable with pkg_add -u

Re: [update] Teeworlds 0.5.1

2009-04-05 Thread Stuart Henderson
On 2009/01/25 18:02, Jonathan Armani wrote: > This patch update teeworlds to the last version and split it : I've updated this to make it updatable with pkg_add -u (adding @conflict to PLIST-maps). It works quite badly on my ThinkPad X32 (radeon) though, even with the suggested settings the graphi

Re: [update] teeworlds 0.5.1

2009-04-05 Thread Guillaume PROTET
dam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [update] teeworlds 0.5.1 Hi ports@, I have just test this patch and it's work perfectly. The game runs well but I always have a problem with sound which stutterring. For information, I have aucat -l running and I have this same sou

Re: [update] teeworlds 0.5.1

2009-04-05 Thread Guillaume PROTET
laume - Mail Original - De: "Jonathan Armani" À: ports@openbsd.org Envoyé: Dimanche 5 Avril 2009 20h30:48 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [update] teeworlds 0.5.1 Update patch after bump. Jonathan ARMANI wrote: > Nobody ? > >

Re: [update] teeworlds 0.5.1

2009-04-05 Thread Jonathan Armani
Update patch after bump. Jonathan ARMANI wrote: Nobody ? Jonathan Armani a écrit : Hi, Update Teeworlds to last version, works fine on amd64 and tested on i386 by Alexander Hall. Please test and commit. Cheer, Jonathan Armani Index: Makefile ===

Re: [update] teeworlds 0.5.1

2009-03-25 Thread Jonathan ARMANI
Nobody ? Jonathan Armani a écrit : Hi, Update Teeworlds to last version, works fine on amd64 and tested on i386 by Alexander Hall. Please test and commit. Cheer, Jonathan Armani

[update] teeworlds 0.5.1

2009-03-05 Thread Jonathan Armani
Hi, Update Teeworlds to last version, works fine on amd64 and tested on i386 by Alexander Hall. Please test and commit. Cheer, Jonathan Armani Index: Makefile === RCS file: /cvs/openbsd/ports/games/teeworlds/Makefile,v retriev

Re: [update] Teeworlds 0.5.1

2009-01-29 Thread Edd Barrett
On Thu, Jan 29, 2009 at 02:05:10PM +0100, dbd wrote: > > > On Thu, 29 Jan 2009 13:00:18 +, Edd Barrett wrote: > > Hi, > > > > On Thu, Jan 29, 2009 at 5:45 AM, Jonathan Armani > wrote: > >> Hi, > >> > >> Do you use the tweak in the MESSAGE ? > >> > >> $ cat pkg/MESSAGE-main > >> Please note

Re: [update] Teeworlds 0.5.1

2009-01-29 Thread dbd
On Thu, 29 Jan 2009 13:00:18 +, Edd Barrett wrote: > Hi, > > On Thu, Jan 29, 2009 at 5:45 AM, Jonathan Armani wrote: >> Hi, >> >> Do you use the tweak in the MESSAGE ? >> >> $ cat pkg/MESSAGE-main >> Please note that some users will need to set the following environment >> variable to fix

Re: [update] Teeworlds 0.5.1

2009-01-29 Thread Edd Barrett
Hi, On Thu, Jan 29, 2009 at 5:45 AM, Jonathan Armani wrote: > Hi, > > Do you use the tweak in the MESSAGE ? > > $ cat pkg/MESSAGE-main > Please note that some users will need to set the following environment > variable to fix erratic mouse behaviour on their system: > export SDL_VIDEO_X11_DGAMO

Re: [update] Teeworlds 0.5.1

2009-01-28 Thread Jonathan Armani
Edd Barrett wrote: On Wed, Jan 28, 2009 at 03:08:01AM +, Jacob Meuser wrote: On Tue, Jan 27, 2009 at 10:48:50PM +, Edd Barrett wrote: On Tue, Jan 27, 2009 at 08:51:01PM +, Jacob Meuser wrote: anyway, patch below stops the segfault. the audio is still a little chop

Re: [update] Teeworlds 0.5.1

2009-01-28 Thread Edd Barrett
On Wed, Jan 28, 2009 at 03:08:01AM +, Jacob Meuser wrote: > On Tue, Jan 27, 2009 at 10:48:50PM +, Edd Barrett wrote: > > On Tue, Jan 27, 2009 at 08:51:01PM +, Jacob Meuser wrote: > > > > > anyway, patch below stops the segfault. the audio is still a little > > > choppy though. bumpi

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Jacob Meuser
On Tue, Jan 27, 2009 at 10:48:50PM +, Edd Barrett wrote: > On Tue, Jan 27, 2009 at 08:51:01PM +, Jacob Meuser wrote: > > > anyway, patch below stops the segfault. the audio is still a little > > choppy though. bumping format.samples would probably help, but that > > value should really

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Edd Barrett
On Tue, Jan 27, 2009 at 08:51:01PM +, Jacob Meuser wrote: > anyway, patch below stops the segfault. the audio is still a little > choppy though. bumping format.samples would probably help, but that > value should really be derived from the timing considerations of the > program, not simply

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Jacob Meuser
On Tue, Jan 27, 2009 at 07:38:24PM +, Jacob Meuser wrote: > On Tue, Jan 27, 2009 at 06:50:53PM +, Edd Barrett wrote: > > On Sun, Jan 25, 2009 at 06:02:38PM +0100, Jonathan Armani wrote: > > > Hi, > > > > > > This patch update teeworlds to the last version and split it : > > > > > > -main bo

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Edd Barrett
On Tue, Jan 27, 2009 at 08:34:07PM +0100, Antoine Jacoutot wrote: > huh? > Didn't you already said it segfault for you. > You asked if we've seen this behavior, so I rehiterate, no I haven't. I was just showing the list :P -- Best Regards Edd Barrett (Freelance software developer / technical

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Jacob Meuser
On Tue, Jan 27, 2009 at 06:50:53PM +, Edd Barrett wrote: > On Sun, Jan 25, 2009 at 06:02:38PM +0100, Jonathan Armani wrote: > > Hi, > > > > This patch update teeworlds to the last version and split it : > > > > -main both client and data > > -server which permit to run it without X installed >

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Antoine Jacoutot
On Tue, 27 Jan 2009, Edd Barrett wrote: > On Tue, Jan 27, 2009 at 08:23:37PM +0100, Antoine Jacoutot wrote: > > On Tue, 27 Jan 2009, Edd Barrett wrote: > > > The newest SDL port causes this game to seg fault on my system. Do you > > > guys see this behavior? > > > > No. > > It works perfect here.

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Edd Barrett
On Tue, Jan 27, 2009 at 08:23:37PM +0100, Antoine Jacoutot wrote: > On Tue, 27 Jan 2009, Edd Barrett wrote: > > The newest SDL port causes this game to seg fault on my system. Do you > > guys see this behavior? > > No. > It works perfect here. ... [497f60fe][binds]: bound lshift (304) = +emote [4

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Antoine Jacoutot
On Tue, 27 Jan 2009, Edd Barrett wrote: > The newest SDL port causes this game to seg fault on my system. Do you > guys see this behavior? No. It works perfect here. -- Antoine

Re: [update] Teeworlds 0.5.1

2009-01-27 Thread Edd Barrett
On Sun, Jan 25, 2009 at 06:02:38PM +0100, Jonathan Armani wrote: > Hi, > > This patch update teeworlds to the last version and split it : > > -main both client and data > -server which permit to run it without X installed > -maps required by both client and server > > Thanks to ajacoutot@ for the a

Re: [update] Teeworlds 0.5.1

2009-01-26 Thread Guillaume PROTET
Le Sun, 25 Jan 2009 18:02:38 +0100, Jonathan Armani a écrit : > Hi, Hi all, > > This patch update teeworlds to the last version and split it : > > -main both client and data > -server which permit to run it without X installed > -maps required by both client and server This patch works wel

[update] Teeworlds 0.5.1

2009-01-25 Thread Jonathan Armani
Hi, This patch update teeworlds to the last version and split it : -main both client and data -server which permit to run it without X installed -maps required by both client and server Thanks to ajacoutot@ for the advices and Fabien Romano for testing. Cheer, Index: Makefile =