On Tue, Jan 27, 2009 at 06:50:53PM +0000, Edd Barrett wrote: > On Sun, Jan 25, 2009 at 06:02:38PM +0100, Jonathan Armani wrote: > > Hi, > > > > This patch update teeworlds to the last version and split it : > > > > -main both client and data > > -server which permit to run it without X installed > > -maps required by both client and server > > > > Thanks to ajacoutot@ for the advices and Fabien Romano for testing. > > The newest SDL port causes this game to seg fault on my system. Do you > guys see this behavior? > > It worked before with bad jumpy sound (same issue as openarena), which > is why I decided to try updating SDL (as I knew work was happening in > this area). > > I will CC in jakemsr, as he did some bits on SDL sound recently.
hmm, I missed testing this one as it went in after I made the list of SDL using ports. it segfaults here. but the initial backtrace points to GL issues: #0 0x03eabb94 in glGenTextures () from /usr/X11R6/lib/libGL.so.8.0 No symbol table info available. I'll rebuild with debugging and see if I can get better info. -- jake...@sdf.lonestar.org SDF Public Access UNIX System - http://sdf.lonestar.org