On Tue, Jan 27, 2009 at 06:50:53PM +0000, Edd Barrett wrote:
> On Sun, Jan 25, 2009 at 06:02:38PM +0100, Jonathan Armani wrote:
> > Hi,
> >
> > This patch update teeworlds to the last version and split it :
> >
> > -main both client and data
> > -server which permit to run it without X installed
> > -maps required by both client and server
> >
> > Thanks to ajacoutot@ for the advices and Fabien Romano for testing.
> 
> The newest SDL port causes this game to seg fault on my system. Do you
> guys see this behavior?
> 
> It worked before with bad jumpy sound (same issue as openarena), which
> is why I decided to try updating SDL (as I knew work was happening in
> this area).
> 
> I will CC in jakemsr, as he did some bits on SDL sound recently.

hmm, I missed testing this one as it went in after I made the list
of SDL using ports.

it segfaults here.  but the initial backtrace points to GL issues:

#0 0x03eabb94 in glGenTextures () from /usr/X11R6/lib/libGL.so.8.0
No symbol table info available.

I'll rebuild with debugging and see if I can get better info.

-- 
jake...@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org

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