On Tue, Jan 27, 2009 at 08:23:37PM +0100, Antoine Jacoutot wrote: > On Tue, 27 Jan 2009, Edd Barrett wrote: > > The newest SDL port causes this game to seg fault on my system. Do you > > guys see this behavior? > > No. > It works perfect here.
... [497f60fe][binds]: bound lshift (304) = +emote [497f60fe][binds]: bound mouse1 (323) = +fire [497f60fe][binds]: bound mouse2 (324) = +hook [497f60fe][binds]: bound mousewheelup (331) = +prevweapon [497f60ff][engine/mastersrv]: refreshing master server addresses [497f60ff][client/sound]: sound init successful zsh: segmentation fault (core dumped) teeworlds -- Best Regards Edd Barrett (Freelance software developer / technical writer / open-source developer) http://students.dec.bmth.ac.uk/ebarrett