On Tue, 27 Jan 2009, Edd Barrett wrote:

> On Tue, Jan 27, 2009 at 08:23:37PM +0100, Antoine Jacoutot wrote:
> > On Tue, 27 Jan 2009, Edd Barrett wrote:
> > > The newest SDL port causes this game to seg fault on my system. Do you
> > > guys see this behavior?
> > 
> > No.
> > It works perfect here.
> 
> ...
> [497f60fe][binds]: bound lshift (304) = +emote
> [497f60fe][binds]: bound mouse1 (323) = +fire
> [497f60fe][binds]: bound mouse2 (324) = +hook
> [497f60fe][binds]: bound mousewheelup (331) = +prevweapon
> [497f60ff][engine/mastersrv]: refreshing master server addresses
> [497f60ff][client/sound]: sound init successful
> zsh: segmentation fault (core dumped)  teeworlds

huh?
Didn't you already said it segfault for you.
You asked if we've seen this behavior, so I rehiterate, no I haven't.

-- 
Antoine

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