On Tue, 27 Jan 2009, Edd Barrett wrote: > On Tue, Jan 27, 2009 at 08:23:37PM +0100, Antoine Jacoutot wrote: > > On Tue, 27 Jan 2009, Edd Barrett wrote: > > > The newest SDL port causes this game to seg fault on my system. Do you > > > guys see this behavior? > > > > No. > > It works perfect here. > > ... > [497f60fe][binds]: bound lshift (304) = +emote > [497f60fe][binds]: bound mouse1 (323) = +fire > [497f60fe][binds]: bound mouse2 (324) = +hook > [497f60fe][binds]: bound mousewheelup (331) = +prevweapon > [497f60ff][engine/mastersrv]: refreshing master server addresses > [497f60ff][client/sound]: sound init successful > zsh: segmentation fault (core dumped) teeworlds
huh? Didn't you already said it segfault for you. You asked if we've seen this behavior, so I rehiterate, no I haven't. -- Antoine