Re: [fluid-dev] Any way to normalize the perceived volume of soundfonts?

2017-02-28 Thread Ien Cheng
y from the resulting synthesis. This could be done in faster than > realtime. This may end up actually being the easiest route in some ways, > though a lot of FluidSynth specific volume affect behavior would come into > play, which may not correlate well with other SoundFont synthesizers. &

[fluid-dev] Any way to normalize the perceived volume of soundfonts?

2017-02-14 Thread Ien Cheng
Hi all - When generating sound with FluidSynth, wome soundfonts sound "louder" or "softer" than others, using the same volume/velocity numbers. Is there any way to programmatically normalize the perceived volume across soundfonts, perhaps by inspection of certain soundfont properties? All the be

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-02-06 Thread Ien Cheng
or these things for a laymen (i.e. non-music person)? Thanks all for the responses so far, really helpful. --Ien On Wed, Feb 1, 2017 at 1:23 PM, Ien Cheng wrote: > Thanks Jean-Jacques, very helpful, I will look into your advice (and share > any findings for Android)... > > On Wed, Fe

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-02-01 Thread Ien Cheng
. > > I have no experience on building Fluidsynth on Android or Ios. If you plan > to apply this patch , it will be very useful to share theses platforms > measurement results. > > > > regards > > jean-jacques > > > > > > > > > > > Mes

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-02-01 Thread Ien Cheng
not having one. > > > > If all that checks out. Then perhaps there are more voices being > synthesized simultaneously than the system can handle. This can happen if > there are too many notes being played or if the instruments have long > release times. This can be adjusted

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-01-30 Thread Ien Cheng
; Hi, Ien > > > > After a quick glance on the recording please try with a lower gain value. > > You can set the gain value using the command "gain". > > Example: > > > gain 0.5 > > or > > > gain 0.2 > > > > regards. > > > >

[fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-01-30 Thread Ien Cheng
Hi all, I'm using the synth to play a piece of music with a series of note on/off commands, using a harp soundfont. This is on an Android phone using this Android wrapper for FluidSynth. It starts off great, with clean sound, but after around

Re: [fluid-dev] MIDI commands for reverb/chorus parameters

2016-07-08 Thread Ien Cheng
t I was describing previously > would require creating new interfaces, which have no standard definition, > which would be specific to FluidSynth. > > Best regards, > > Element > > On Fri, Jul 8, 2016 at 10:28 AM, Ien Cheng wrote: > >> Hi Element - >> >

Re: [fluid-dev] MIDI commands for reverb/chorus parameters

2016-07-08 Thread Ien Cheng
Hi Element - I'm surprised to hear there isn't support for reverb/chorus settings. Does that mean e.g. reverb settings api call doesn't do anything by design at the moment? If so, is there any way (other than

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-06-18 Thread Ien Cheng
To close the loop on the issue below -- turned out to be an application-level bug on our end, nothing to do with FluidSynth. Thanks Element Green for the help to isolate the problem! On Tue, May 24, 2016 at 2:05 PM, Ien Cheng wrote: > Hi Element - just wanted to follow up with this. The rev

[fluid-dev] Does FluidSynth handle MIDI controller attack/release timing messages?

2016-06-18 Thread Ien Cheng
Hi FluidSynth - Does FluidSynth handle MIDI controller attack/release timing messages? I see a reference to undocumented "MIDI tunings" here but can't find more information -- probably because they are undocumented! :-) --Ien _

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-24 Thread Ien Cheng
I'll let you know. Again, thank you for all your help with this so far. --Ien On Thu, May 19, 2016 at 10:25 PM, Element Green wrote: > Yeah, that is probably the best way to enable/disable it. I think there > might be a C API call as well. > > Element > > On Thu, May 19

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-19 Thread Ien Cheng
erb send calculation, so you might not notice this until an instrument > has the reverb setting above a certain level. > > Element > > > > On Thu, May 19, 2016 at 7:36 PM, Ien Cheng wrote: > >> Thanks - >> >> Yeah, I'm not getting any problems with the

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-19 Thread Ien Cheng
s on a keyboard or something else? > > Cheers. > > Element > > > On Wed, May 18, 2016 at 10:23 AM, Ien Cheng wrote: > >> HI Element Green! >> >> Thanks for your continued help with this. Much appreciated. >> >> As requested, attached at two

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-18 Thread Ien Cheng
that a sound continues past the note off though, which likely has to > do with the instrument's release time. Are you certain that FluidSynth is > maintaining the voice past the end of the designated release interval? > > Best regards, > > Element Green > > On Wed,

[fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-18 Thread Ien Cheng
Hi everyone - I'm seeing an odd problem where the synth is not stopping the sound after note off with certain "loud" soundfonts. Specifically, with the standard GM grand piano soundfont, everything works great, notes on and notes off as expected. Switch to a soundfont that has a sharper or fuller

[fluid-dev] Is there a maximum number of soundfonts that can be loaded?

2016-05-03 Thread Ien Cheng
Hi all - >From the API docs on fluid_synth_sfload , there's no indication of a maximum number of soundfonts that can be loaded. Is it limited only by memory or is there a fixed maximum? Thanks, Ien

Re: [fluid-dev] How to recreate music originally composed using Logic X and Native Instruments Komplete patches?

2015-12-12 Thread Ien Cheng
Thanks Garth, that's all very useful information and helpful. On Wed, Dec 9, 2015 at 9:08 AM, Garth Hjelte wrote: > At 11:42 PM 12/8/2015, you wrote: > > >What I'm trying to do is to interactively synthesize some > musician-composed tracks in my program using FluidSynth. > >These tracks have bee

[fluid-dev] How to recreate music originally composed using Logic X and Native Instruments Komplete patches?

2015-12-08 Thread Ien Cheng
Hi FluidSynth - First of all, THANK YOU for a great open source project. I'm a newbie to sound synthesis so the following may dumb questions, but I haven't been able to find answers from searching the Internet. What I'm trying to do is to interactively synthesize some musician-composed tracks in

Re: [fluid-dev] Re : Re: Re : Re: Re : two questions about generating mono ouput

2015-05-14 Thread Ien Cheng
that it can be useful for others you > can ask the maintainer to add your work to the library. > > If you intend to build a new API rendering audio for mono sample this need > to be done in fluid_synth.c file. > If you think i can help you, ask me. > > jjc > > Le 14/05/15

Re: [fluid-dev] Re : Re: Re : two questions about generating mono ouput

2015-05-14 Thread Ien Cheng
en if you choose the way 1, > you solve your initial level problem, but you change the panoramic balance > beetween voices (only in the case if your sound is made from > more than 1 voice). In others word, with way 1 you risk breaking the work > done by the soundfont sound designer !. &

Re: [fluid-dev] Re : two questions about generating mono ouput

2015-05-14 Thread Ien Cheng
ft = 0% level, Right= 100 > % level), for alls voices of the preset used to synthesize your sound. > > 2)After calling fluid_synth_write_s16() , for each sample you can do: > left = left + right. > > Which do you prefer ? > > jjc > > Le 14/05/15, *Ien Cheng * a écrit : >

[fluid-dev] two questions about generating mono ouput

2015-05-13 Thread Ien Cheng
Hi fluidsynth-dev: I've got fluidsynth working nicely in an Android app. What I'm doing is using the fluid_synth_write_s16 API to generate PCM data that I feed into Android's OpenSL ES audio system. However, I'm running into an odd problem where the volume level is low, even with all MIDI velocit

[fluid-dev] questions while considering FluidSynth for a cross-platform mobile game

2015-05-10 Thread Ien Cheng
Hi fluid-dev - I'm considering using FluidSynth for a mobile game that I want to release on iOS and Android, to generate SoundFond 2 sounds on the fly. I have some basic context questions to make sure I'm on the right track and would be grateful for any help. Note I'm a relative newbie when it co