Thanks Jean-Jacques, very helpful, I will look into your advice (and share any findings for Android)...
On Wed, Feb 1, 2017 at 1:17 PM, Ceresa Jean-Jacques < jean-jacques.cer...@orange.fr> wrote: > Hi Ien, > > > > > > There are 2 situations that can produce pop/clics and noise. > > > > First, pop/clics due to high level signal when clipped in the range > [-1..+1] by the audio thread. > > In FluidSynth 1.1.6 there is no "vue meter API" allowing amplitude level > monitoring. > > But there are an API to set the gain at run time. > > > > Second, as Element stated, when the cpu load is greater than 100% this > audio underrun situation produce > > clics and permanant noise. This situation arises on CPU with relative low > performance (Fan less machine, smartpone, tablet,..). > > In FluidSynth 1.1.6 there is an API that returns the CPU load (in percent) > at run time. > > > > An other solution allowing to master any hardware capability in term of > CPU load is to use the patch proposed > > "Adding profiling commands Interface" (24 February 2016)". " > http://lists.nongnu.org/archive/html/fluid-dev/2016-02/msg00009.html" > > > > Among others things, this patch allows the measurement of the maximun > number of simultaneous voices that a given plateform can produce. > > When this value is known it is easy to set the "polyphony setting" to this > value to ensure that at run time this platform will remain always below > 100% cpu load. > > > > As an example, i have used this patch intensively to compare a set of > differents plateform (Tower machine, Fan less machine, Rasberry PI). > > I have no experience on building Fluidsynth on Android or Ios. If you plan > to apply this patch , it will be very useful to share theses platforms > measurement results. > > > > regards > > jean-jacques > > > > > > > > > > > Message du 01/02/17 14:34 > > De : "Ien Cheng" <ienchen...@gmail.com> > > A : "FluidSynth mailing list" <fluid-dev@nongnu.org>, "Ceresa > Jean-Jacques" <jean-jacques.cer...@orange.fr> > > Copie à : "Element Green" <elem...@elementsofsound.org> > > > Objet : Re: [fluid-dev] Getting severe clicking/static with FluidSynth > (on Android) > > > > > Thanks all for this great info. > > > > One more general question -- is there any way to programmatically detect > when there is static, clicks, pops, or other kinds of unintended audio > artifacts due to CPU load or other problems? > > > > I'm going to instrument the thread that is running FluidSynth to get a > cycle time or frames per second rate. Other ideas welcome. > > > > The issue is we are getting different behavior on different Android > devices so it would be very helpful to be able to detect problems > programmatically. > > > > Thanks, Ien > > > > On Jan 31, 2017 12:53 PM, "Ceresa Jean-Jacques" < > jean-jacques.cer...@orange.fr> wrote: > >> > Hello Ien, >> >> > >> >> > In conjonction with the informations given by Element (i.e "high cpu >> load"), it is important to note that >> >> > "reverb" and "chorus" processing effects consume cpu time. For example >> the "reverb load" is about 4 times than >> >> > a simple "voice load". >> >> > >> >> > The following commands turn off effects processing. >> >> > >reverb off >> >> > >chorus off >> >> > >> >> > regards >> >> > jean-jacques >> >> > >> >> > >> >> > >> >> > Message du 31/01/17 17:46 >> > > De : "Element Green" <elem...@elementsofsound.org> >> > > A : "FluidSynth mailing list" <fluid-dev@nongnu.org> >> > > Copie à : "Ceresa Jean-Jacques" <jean-jacques.cer...@orange.fr> >> > > Objet : Re: [fluid-dev] Getting severe clicking/static with >> FluidSynth (on Android) >> > > >> > > >> Hello Ien, >> >> > > >> This sounds like the typical symptoms of running out of CPU. Checking >> the CPU load would easily confirm this. One question I have is if your >> hardware platform has a floating point unit. Without that, FluidSynth will >> run pretty inefficiently. This also can relate to how FluidSynth was >> built, as far as wait floating point support it is using. For example, you >> could have a hardware floating point unit, but if FluidSynth is not built >> to take advantage of it because it wasn't built with it enabled, then its >> the same as not having one. >> >> > > >> If all that checks out. Then perhaps there are more voices being >> synthesized simultaneously than the system can handle. This can happen if >> there are too many notes being played or if the instruments have long >> release times. This can be adjusted by setting the polyphony amount to >> something which your system can handle. When the number of voices exceeds >> this number, the least perceptible notes will be terminated. >> >> > > >> I hope that helps. >> >> > > >> Best regards, >> >> > > >> Element Green >> >> > > >> >> > > >> On Mon, Jan 30, 2017 at 5:15 PM, Ien Cheng <i...@alum.mit.edu> wrote: >> > > >>> >>> Thanks Ceresa, I will try that. Any reason why a high gain would be fine >>> for the first 15 seconds and then start to deteriorate? (Asking to help >>> myself understand how it all works...) --Ien >>> >>> > > >>> On Mon, Jan 30, 2017 at 7:12 PM, Ceresa Jean-Jacques < >>> jean-jacques.cer...@orange.fr> wrote: >>> > > >>>> >>>> > > Hi, Ien >>>> >>>> > > >>>> >>>> > > After a quick glance on the recording please try with a lower gain >>>> value. >>>> >>>> > > You can set the gain value using the command "gain". >>>> >>>> > > Example: >>>> >>>> > > > gain 0.5 >>>> >>>> > > or >>>> >>>> > > > gain 0.2 >>>> >>>> > > >>>> >>>> > > regards. >>>> >>>> > > >>>> >>>> > > jjc >>>> >>>> > > >>>> >>>> > Message du 30/01/17 16:03 >>>> > > > De : "Ien Cheng" <i...@alum.mit.edu> >>>> > > > A : "FluidSynth mailing list" <fluid-dev@nongnu.org> >>>> > > > Copie à : >>>> > > > Objet : [fluid-dev] Getting severe clicking/static with >>>> FluidSynth (on Android) >>>> >>>> > > > >>>> > > > >>>> Hi all, >>>> >>>> > > > >>>> I'm using the synth to play a piece of music with a series of note >>>> on/off commands, using a harp soundfont. This is on an Android phone using >>>> this >>>> Android wrapper <https://bitbucket.org/kunstmusik/fluidsynth-android> >>>> for FluidSynth. >>>> >>>> > > > >>>> It starts off great, with clean sound, but after around 15, there >>>> starts to be clipping/clicking/static sounds which quickly worsen to the >>>> point of being unusable. Here is a recording <https://clyp.it/x3pkmnvy> >>>> . >>>> >>>> > > > >>>> I'm hoping this is a common problem due to some kind of mistake with >>>> the settings. Any hints or help on how to solve this would be much >>>> appreciated! >>>> >>>> > > > >>>> --Ien >>>> >>>> > > >>>> > > >>>> > > >>>> _______________________________________________ >>>> > > fluid-dev mailing list >>>> > > fluid-dev@nongnu.org >>>> > > https://lists.nongnu.org/mailman/listinfo/fluid-dev >>>> > > >>>> > > >>>> >>>> >>>> > > _______________________________________________ >>>> > > fluid-dev mailing list >>>> > > fluid-dev@nongnu.org >>>> > > https://lists.nongnu.org/mailman/listinfo/fluid-dev >>>> > > >>>> > > >>> >>> >>> > > >>> >>> > > _______________________________________________ >>> > > fluid-dev mailing list >>> > > fluid-dev@nongnu.org >>> > > https://lists.nongnu.org/mailman/listinfo/fluid-dev >>> > > >>> > > >> >> >> > > >> >> >> > _______________________________________________ >> > fluid-dev mailing list >> > fluid-dev@nongnu.org >> > https://lists.nongnu.org/mailman/listinfo/fluid-dev >> > >> > > >
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