* seeing the binary in glTF .glb files at the same time as the .glTF
I assume by “seeing… the glTF” you mean seeing the objects in a 3D scene, more
or less rendered in their polygonal glory.
Doesn’t sound like a good fit for DWARF. DWARF was designed to facilitate
debugging of comp
Well, it's more about seeing the binary in glTF .glb files at the same time
as the .glTF and whatever "compiles" to glTF. This is more about data
debugging than program debugging.
John
On Tue, Nov 26, 2024 at 1:09 PM Vsevolod Alekseyev wrote:
> This is about shader debugging, I presume? Is the
This is about shader debugging, I presume? Is there anything else in gITF
files that might require debugging?
From: Dwarf-discuss
On Behalf Of John Carlson via Dwarf-discuss
Sent: Tuesday, November 26, 2024 4:33 AM
To: dwarf-discuss@lists.dwarfstd.org
Subject: [Dwarf-discuss] 3D debug
Hi all,
About all I know about debug formats is the DWARF name, and DWARF allows
for source level debugging. I probably can’t read the standard due to
disability.
That doesn’t mean that I can’t have ideas.
Here’s my proposal: a 3D debug format to allow debugging of glTF .glb
binary files usin