Re: [Dwarf-discuss] 3D debug format (not visualization)

2024-11-26 Thread Vsevolod Alekseyev via Dwarf-discuss
* seeing the binary in glTF .glb files at the same time as the .glTF I assume by “seeing… the glTF” you mean seeing the objects in a 3D scene, more or less rendered in their polygonal glory. Doesn’t sound like a good fit for DWARF. DWARF was designed to facilitate debugging of comp

Re: [Dwarf-discuss] 3D debug format (not visualization)

2024-11-26 Thread John Carlson via Dwarf-discuss
Well, it's more about seeing the binary in glTF .glb files at the same time as the .glTF and whatever "compiles" to glTF. This is more about data debugging than program debugging. John On Tue, Nov 26, 2024 at 1:09 PM Vsevolod Alekseyev wrote: > This is about shader debugging, I presume? Is the

Re: [Dwarf-discuss] 3D debug format (not visualization)

2024-11-26 Thread Vsevolod Alekseyev via Dwarf-discuss
This is about shader debugging, I presume? Is there anything else in gITF files that might require debugging? From: Dwarf-discuss On Behalf Of John Carlson via Dwarf-discuss Sent: Tuesday, November 26, 2024 4:33 AM To: dwarf-discuss@lists.dwarfstd.org Subject: [Dwarf-discuss] 3D debug

[Dwarf-discuss] 3D debug format (not visualization)

2024-11-26 Thread John Carlson via Dwarf-discuss
Hi all, About all I know about debug formats is the DWARF name, and DWARF allows for source level debugging. I probably can’t read the standard due to disability. That doesn’t mean that I can’t have ideas. Here’s my proposal: a 3D debug format to allow debugging of glTF .glb binary files usin