Hi all,

About all I know about debug formats is the DWARF name,  and DWARF allows
for source level debugging.  I probably can’t read the standard due to
disability.

That doesn’t mean that I can’t have ideas.

Here’s my proposal:  a 3D debug format to allow debugging of glTF .glb
binary files using the source level .glTF or higher level COLLADA or
OpenUSD.

If this isn’t interesting, let me know and I will withdraw.

Thanks,

John Carlson
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