Hi all, About all I know about debug formats is the DWARF name, and DWARF allows for source level debugging. I probably can’t read the standard due to disability.
That doesn’t mean that I can’t have ideas. Here’s my proposal: a 3D debug format to allow debugging of glTF .glb binary files using the source level .glTF or higher level COLLADA or OpenUSD. If this isn’t interesting, let me know and I will withdraw. Thanks, John Carlson
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