*       seeing the binary in glTF .glb files at the same time as the .glTF

 

I assume by “seeing… the glTF” you mean seeing the objects in a 3D scene, more 
or less rendered in their polygonal glory. 

 

Doesn’t sound like a good fit for DWARF. DWARF was designed to facilitate 
debugging of compiled, imperative, sequentially executed code – source code in 
a high level language becomes machine code for a CPU, lines of the source 
correspond to chunks of machine code, there is a notion of an execution point, 
there are variables and function parameters that reside in memory and/or CPU 
registers, etc. The process of creating a scene that will become a 3D mesh 
after some transformations doesn’t sound anywhere close to this model.

 

Sounds like what you need is a 3D editor with sources side by side with a 
rendered scene.

 

 

From: Dwarf-discuss <dwarf-discuss-bounces~sevaa=yarxi...@lists.dwarfstd.org> 
On Behalf Of John Carlson via Dwarf-discuss
Sent: Tuesday, November 26, 2024 4:16 PM
To: Vsevolod Alekseyev <se...@yarxi.ru>
Cc: dwarf-discuss@lists.dwarfstd.org
Subject: Re: [Dwarf-discuss] 3D debug format (not visualization)

 

Well, it's more about seeing the binary in glTF .glb files at the same time as 
the .glTF and whatever "compiles" to glTF.  This is more about data debugging 
than program debugging.

 

John

 

On Tue, Nov 26, 2024 at 1:09 PM Vsevolod Alekseyev <se...@yarxi.ru 
<mailto:se...@yarxi.ru> > wrote:

This is about shader debugging, I presume? Is there anything  else in gITF 
files that might require debugging?

 

 

 

From: Dwarf-discuss <dwarf-discuss-bounces~sevaa=yarxi...@lists.dwarfstd.org 
<mailto:yarxi...@lists.dwarfstd.org> > On Behalf Of John Carlson via 
Dwarf-discuss
Sent: Tuesday, November 26, 2024 4:33 AM
To: dwarf-discuss@lists.dwarfstd.org <mailto:dwarf-discuss@lists.dwarfstd.org> 
Subject: [Dwarf-discuss] 3D debug format (not visualization)

 

Hi all,

 

About all I know about debug formats is the DWARF name,  and DWARF allows for 
source level debugging.  I probably can’t read the standard due to disability.

 

That doesn’t mean that I can’t have ideas.

 

Here’s my proposal:  a 3D debug format to allow debugging of glTF .glb binary 
files using the source level .glTF or higher level COLLADA or OpenUSD.

 

If this isn’t interesting, let me know and I will withdraw.

 

Thanks,

 

John Carlson 

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