Well, it's more about seeing the binary in glTF .glb files at the same time as the .glTF and whatever "compiles" to glTF. This is more about data debugging than program debugging.
John On Tue, Nov 26, 2024 at 1:09 PM Vsevolod Alekseyev <se...@yarxi.ru> wrote: > This is about shader debugging, I presume? Is there anything else in gITF > files that might require debugging? > > > > > > > > *From:* Dwarf-discuss <dwarf-discuss-bounces~sevaa= > yarxi...@lists.dwarfstd.org> *On Behalf Of *John Carlson via Dwarf-discuss > *Sent:* Tuesday, November 26, 2024 4:33 AM > *To:* dwarf-discuss@lists.dwarfstd.org > *Subject:* [Dwarf-discuss] 3D debug format (not visualization) > > > > Hi all, > > > > About all I know about debug formats is the DWARF name, and DWARF allows > for source level debugging. I probably can’t read the standard due to > disability. > > > > That doesn’t mean that I can’t have ideas. > > > > Here’s my proposal: a 3D debug format to allow debugging of glTF .glb > binary files using the source level .glTF or higher level COLLADA or > OpenUSD. > > > > If this isn’t interesting, let me know and I will withdraw. > > > > Thanks, > > > > John Carlson >
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