Re: [Dri-devel] depth artifacts from different rendering paths

2002-02-08 Thread Allen Akin
On Sat, Feb 09, 2002 at 05:03:31AM +, Keith Whitwell wrote: | ... opengl doesn't require that we get exactly the same results in these | two cases - certainly it's desirable, but the specification specifically | allows these types of variances. Yes. This subject came up on opengl-gamedev

Re: [Dri-devel] Mesa & DRI Status

2002-02-08 Thread Keith Whitwell
Andrew James Richardson wrote: > > Hello there, > > I've been avidly looking at the DRI web site on the status page to see if > there is any mention of the main CVS trunk code being Mesa 4.x yet. For me > this is quite important as I have patches to Mesa 4.x for SMP > vertex/light/tex trans th

[Dri-devel] Re: [Dri-patches] [ dri-Bugs-514749 ] After some GLapps Xrender AA fontsgarbl

2002-02-08 Thread Keith Whitwell
[EMAIL PROTECTED] wrote: > > Bugs item #514749, was opened at 2002-02-08 02:11 > You can respond by visiting: > http://sourceforge.net/tracker/?func=detail&atid=100387&aid=514749&group_id=387 > > Category: MGA OpenGL > Group: Rendering Error > Status: Open > Resolution: None > Priority: 5 > Subm

[Dri-devel] Re: [Dri-patches] [ dri-Bugs-514743 ] G400: Lockup when AGP 2X mode isused

2002-02-08 Thread Keith Whitwell
[EMAIL PROTECTED] wrote: > > Bugs item #514743, was opened at 2002-02-08 01:57 > You can respond by visiting: > http://sourceforge.net/tracker/?func=detail&atid=100387&aid=514743&group_id=387 > > Category: MGA X Server > Group: X Server Hang/Core Dump > Status: Open > Resolution: None > Priority

Re: [Dri-devel] depth artifacts from different rendering paths

2002-02-08 Thread Keith Whitwell
Michael wrote: > > Ok, I've found a couple of problems going through the glut demos but I'm > a bit stuck which direction to move to fix them and thought someone > brighter might give me a pointer. > > Both problems have similar symptoms. The example here is underwater.c. > > Scenario 1. vertic

[Dri-devel] Re: [Dri-patches] [ dri-Bugs-514084 ] R128: bits of underlying windowvisible

2002-02-08 Thread Keith Whitwell
[EMAIL PROTECTED] wrote: > > Bugs item #514084, was opened at 2002-02-06 18:48 > You can respond by visiting: > http://sourceforge.net/tracker/?func=detail&atid=100387&aid=514084&group_id=387 > > Category: ATI OpenGL > Group: Rendering Error > Status: Open > Resolution: None > Priority: 5 > Subm

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Vladimir Dergachev
On Fri, 8 Feb 2002, Ian Romanick wrote: > > > > The problem is that Mesa 3.4 only supported two texture units (there were > > > > some bitfields that didn't have room for more bits). In Mesa 3.5 and > > > > later the limit is eight. It shouldn't be hard to enable the third unit > > > > on the

Re: [Dri-devel] Pseudo DMA?

2002-02-08 Thread José Fonseca
Hi Frank, On 2002.02.08 22:04 Frank C . Earl wrote: > On Thursday 07 February 2002 12:37 pm, Jose Fonseca wrote: > > > Their glossary (http://utah-glx.sourceforge.net/faq.html#AEN364) gives > > the definition of PIO, DMA and Pseudo DMA. > > PsuedoDMA is pushing the command data in a DMA-able fo

[Dri-devel] Mesa & DRI Status

2002-02-08 Thread Andrew James Richardson
Hello there, I've been avidly looking at the DRI web site on the status page to see if there is any mention of the main CVS trunk code being Mesa 4.x yet. For me this is quite important as I have patches to Mesa 4.x for SMP vertex/light/tex trans that I wrote ~6 months ago and have been dyin

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Ian Romanick
> > > The problem is that Mesa 3.4 only supported two texture units (there were > > > some bitfields that didn't have room for more bits). In Mesa 3.5 and > > > later the limit is eight. It shouldn't be hard to enable the third unit > > > on the mesa-4-0 branch. Just to forewarn everyone, I'd l

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Brian Paul
Vladimir Dergachev wrote: > > On Fri, 8 Feb 2002, Brian Paul wrote: > > > Vladimir Dergachev wrote: > > > > > > Would anyone know what was wrong with support for Radeon third texture > > > unit ? > > > > The problem is that Mesa 3.4 only supported two texture units (there were > > some bitfields

Re: [Dri-devel] Pseudo DMA?

2002-02-08 Thread Frank C . Earl
On Friday 08 February 2002 11:03 am, Jose Fonseca wrote: > Keith, is pseudo DMA a hardware feature of Matrox cards or just a > software hack for debugging purposes? I'm not Keith, but I'll venture an answer. It's a software hack that was in the Utah-GLX drivers for the G200/G400 and RagePRO (a

Re: [Dri-devel] Pseudo DMA?

2002-02-08 Thread Frank C . Earl
On Thursday 07 February 2002 12:37 pm, Jose Fonseca wrote: > Their glossary (http://utah-glx.sourceforge.net/faq.html#AEN364) gives > the definition of PIO, DMA and Pseudo DMA. PsuedoDMA is pushing the command data in a DMA-able format to an engine that issues PIO commands one-by-one. It's act

[Dri-devel] depth artifacts from different rendering paths

2002-02-08 Thread Michael
Ok, I've found a couple of problems going through the glut demos but I'm a bit stuck which direction to move to fix them and thought someone brighter might give me a pointer. Both problems have similar symptoms. The example here is underwater.c. Scenario 1. vertices are rendered in 2 passes. P

Re: [Dri-devel] Pseudo DMA?

2002-02-08 Thread Jose Fonseca
>From what I understood from Alexander and Keith replies, DMA allows not only to copy raw data (e.g., textures, z-buffers, vertexs) from the system memory to the card's memory but also allows to automate the card's registers programming in a way which is different of the PIO or MMIO modes. Am I ri

RE: [Dri-devel] Radeon TEX2

2002-02-08 Thread Alexander Stohr
> > > Would anyone know what was wrong with support for Radeon > third texture > > > unit ? > > > > The problem is that Mesa 3.4 only supported two texture > units (there were > > some bitfields that didn't have room for more bits). In > Mesa 3.5 and > > later the limit is eight. It shouldn't

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Vladimir Dergachev
On Fri, 8 Feb 2002, Brian Paul wrote: > Vladimir Dergachev wrote: > > > > Would anyone know what was wrong with support for Radeon third texture > > unit ? > > The problem is that Mesa 3.4 only supported two texture units (there were > some bitfields that didn't have room for more bits). In Me

Re: [Dri-devel] What to expect of mach64.o

2002-02-08 Thread Jose Fonseca
On Fri, 2002-02-08 at 14:54, bimshop wrote: > Hi All, > > Just started messing around with all this dri stuff yesterday. I was able > to do a full compile, but have yet been unable to get setup properly. I > will keep messing with it, as I'm new to X and dri I expect a hard learning > curve (b

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Brian Paul
Vladimir Dergachev wrote: > > Would anyone know what was wrong with support for Radeon third texture > unit ? The problem is that Mesa 3.4 only supported two texture units (there were some bitfields that didn't have room for more bits). In Mesa 3.5 and later the limit is eight. It shouldn't be

Re: [Dri-devel] What to expect of mach64.o

2002-02-08 Thread bimshop
Hi All, Just started messing around with all this dri stuff yesterday. I was able to do a full compile, but have yet been unable to get setup properly. I will keep messing with it, as I'm new to X and dri I expect a hard learning curve (but fun ofcourse...nobody put a gun to my head.). My que

[Dri-devel] Radeon TEX2

2002-02-08 Thread Vladimir Dergachev
Would anyone know what was wrong with support for Radeon third texture unit ? thanks Vladimir Dergachev ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-dev

Re: [Dri-devel] Radeon 7500 instability

2002-02-08 Thread Michel Dänzer
On Fri, 2002-02-08 at 10:52, Kamil Toman wrote: > Feb 8 02:20:02 whale kernel: [drm:radeon_freelist_get] *ERROR* > returning NULL! I think this is only a symptom of the chip locking up, causing the DRM to run out of buffers. I wish the problems which actually cause these were logged. ;( -- E

Re: [Dri-devel] Radeon 7500 instability

2002-02-08 Thread Kamil Toman
Grepping through logs I also found this interesting sequence: Feb 8 02:20:02 whale kernel: [drm:radeon_freelist_get] *ERROR* returning NULL! Feb 8 02:20:33 whale last message repeated 1667 times Feb 8 02:20:58 whale last message repeated 1370 times Feb 8 02:20:58 whale kernel: SysRq : HELP :

Re: [Dri-devel] Radeon 7500 instability

2002-02-08 Thread Kamil Toman
On Pá, 2002-02-08 at 03:41, Vladimir Dergachev wrote: > > I am seeing this too.. Interestingly enough Quake3 locks up withing a > first minute of playing with no visible messages. I am often able to > telnet it. However, Descent3 (started without multitexturing) is rock > solid. > > Perhaps this