Thank you very much Werner. I will check that out. Your help is very much 
appreciated.

Greetings,
Tom

> On 21. Oct 2021, at 10:25, Werner Modenbach 
> <[email protected]> wrote:
> 
>  Hi Tom,
> 
> there are a lot of options to narrow down the problem.
> - Try using a debug context in your viewer and see the messages on std::out
> - Use the status info provided by OSG 'Kex S'.
> - Start the viewer out of NVIDIA NSight. It has excellent analysis tools.
> - Run the OSG optimizer on your scene (runtime visitor after loading the 
> scene).
> - Get a printed beam structure of your scene by the provided visitor of OSG
> 
> This is just for the beginning ... :-)
> 
> - Werner -
> 
> Am 20.10.2021 um 20:31 schrieb 'Tom Pollok' via OpenSceneGraph Users:
>> Dear Werner,
>> 
>> thank you for your help. I was setting the app settings to nvidia 3080 and 
>> also set the global settings to use the nvidia as the primary card. But when 
>> i run my application i see activity on both cards while the osg viewer has 
>> only 4 fps. So it seems like nothing has changed. What i found weird is that 
>> the application continued to crash due to the same reason as previously 
>> written, when i disabled the intel card in the device manager.
>> 
>> I didnt check on the boundings, as i just use the provided osg plugin to 
>> read the obj file. I dont know i was expecting at least 30 fps. This 
>> geometry to me doesnt seem a lot of work to do for the gpu compared to 
>> modern AAA games which run without issues on high settings. I wish i could 
>> simply port to VSG, but my software depends on osgEarth.
>> 
>> Best,
>> Tom
>> 
>> Werner Modenbach schrieb am Mittwoch, 20. Oktober 2021 um 12:10:35 UTC+2:
>>> Hi Tom,
>>> 
>>> in the NVIDIA system settings you can permanently assign graphics cards to 
>>> executables.
>>> 3D-Settings->program settings.
>>> You should also run your notebook with the power supply connected. 
>>> Otherwise it goes into power savings mode.
>>> 
>>> BTW: Did you check your osg culling by providing geometries with reasonable 
>>> boundings?
>>> 
>>> - Werner -
>>> 
>>> 
>>> Am 20.10.2021 um 01:43 schrieb 'Tom Pollok' via OpenSceneGraph Users:
>>>> I was able to see in my task manager, that the intel graphicscard was 
>>>> used. So I disabled my Intel graphics card.
>>>> 
>>>> However now my application crashes on startup.
>>>> 
>>>> Error: OpenGL version test failed, requires valid graphics context.
>>>> 
>>>> As asked above, if anybody knows how to hint how to prefer the discrete 
>>>> graphics card, id be very thankful if id know how to.
>>>> 
>>>> Tom Pollok schrieb am Dienstag, 19. Oktober 2021 um 16:26:11 UTC-7:
>>>>> Hello Brad,
>>>>> 
>>>>> thanks for your reply. Indeed the laptop has two graphics cards. Is there 
>>>>> a way how to see during runtime which card is used in openscenegraph? Is 
>>>>> there also a way how to hint openscenegraph which to prefer? Or would I 
>>>>> have to set environment variables prior to the program start? 
>>>>> 
>>>>> GRAPHICS
>>>>> Discrete: NVIDIA® GeForce RTX™3080 (16GB DDR6 VRAM)
>>>>> Integrated: Intel® UHD Graphics
>>>>> 
>>>>>> On 20. Oct 2021, at 00:19, Brad Colbert <[email protected]> wrote:
>>>>>> 
>>>>>> 
>>>>> 
>>>>>> Tom,
>>>>>> 
>>>>>> Are you sure that your laptop isn't a "dual chip" version and that you 
>>>>>> are not running on the non nvidia / non-accelerated chip?
>>>>>> 
>>>>>>> On Tue, Oct 19, 2021 at 9:17 AM 'Tom Pollok' via OpenSceneGraph Users 
>>>>>>> <[email protected]> wrote:
>>>>>>>> Its just a large surface geometry with 440K vertices and 870K faces. I 
>>>>>>>> removed the texture and i still have the same issue.
>>>>>>>> 
>>>>>>>> I opened this mesh also using MeshLab Release MeshLab-2021.07 · 
>>>>>>>> cnr-isti-vclab/meshlab · GitHub and Microsofts 3D Viewer and it worked 
>>>>>>>> with a high framerate.
>>>>>>>> 
>>>>>>>> Here is the mesh if anybody wants to try it out.
>>>>>>>> 
>>>>>>>> https://drive.google.com/file/d/1yCF0FvnggnNJTMODaKGtbsUsjgL8nX_A/view?usp=sharing
>>>>>>>> 
>>>>>>>> Are there other ways in which i could contribute debug information?
>>>>>>>> 
>>>>>>>> [email protected] schrieb am Dienstag, 19. Oktober 2021 um 06:27:26 
>>>>>>>> UTC-7:
>>>>>>>>> On Tue, 19 Oct 2021 at 13:20, 'Tom Pollok' via OpenSceneGraph Users 
>>>>>>>>> <[email protected]> wrote:
>>>>>>>>>> Dear Robert,
>>>>>>>>>> 
>>>>>>>>>> i tried OSG on my new high performance Laptop (4K Resolution, Nvidia 
>>>>>>>>>> RTX 3080, 16GB VRAM, Intel i9-11900, 32GB RAM) with Windows 11 
>>>>>>>>>> (release version with latest updates) installed.
>>>>>>>>>> I also updated to the latest Nvidia Driver 496.13 today.
>>>>>>>>>> 
>>>>>>>>>> Unfortunately my OSG performance dropps massively when i enable the 
>>>>>>>>>> rendering of my textured mesh. I added two screenshots with the 
>>>>>>>>>> drawing performance.
>>>>>>>>>> 
>>>>>>>>>> Do you have any idea where this issue could come from?
>>>>>>>>> 
>>>>>>>>> No, I have no idea, and nothing to go on.
>>>>>>>>> 
>>>>>>>>> What "textured mesh" is in your case is likely key, but as you say 
>>>>>>>>> nothing what "textured mesh" entails I can't speculate what might be 
>>>>>>>>> amiss.
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>> -- 
>>>>>>>> You received this message because you are subscribed to the Google 
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>>>>>>> 
>>>>>>> 
>>>>>>> -- 
>>>>>>> Brad Colbert
>>>>>>> Renaissance Sciences Corporation
>>>>>>> (four eight zero) two nine zero - three nine nine seven
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