Its just a large surface geometry with 440K vertices and 870K faces. I 
removed the texture and i still have the same issue.

I opened this mesh also using MeshLab Release MeshLab-2021.07 · 
cnr-isti-vclab/meshlab · GitHub 
<https://github.com/cnr-isti-vclab/meshlab/releases/tag/Meshlab-2021.07> and 
Microsofts 3D Viewer and it worked with a high framerate.

Here is the mesh if anybody wants to try it out.

https://drive.google.com/file/d/1yCF0FvnggnNJTMODaKGtbsUsjgL8nX_A/view?usp=sharing

Are there other ways in which i could contribute debug information?

[email protected] schrieb am Dienstag, 19. Oktober 2021 um 06:27:26 
UTC-7:

> On Tue, 19 Oct 2021 at 13:20, 'Tom Pollok' via OpenSceneGraph Users <
> [email protected]> wrote:
>
>> Dear Robert,
>>
>> i tried OSG on my new high performance Laptop (4K Resolution, Nvidia RTX 
>> 3080, 16GB VRAM, Intel i9-11900, 32GB RAM) with Windows 11 (release version 
>> with latest updates) installed.
>> I also updated to the latest Nvidia Driver 496.13 today.
>>
>> Unfortunately my OSG performance dropps massively when i enable the 
>> rendering of my textured mesh. I added two screenshots with the drawing 
>> performance.
>>
>> Do you have any idea where this issue could come from?
>>
>
> No, I have no idea, and nothing to go on.
>
> What "textured mesh" is in your case is likely key, but as you say nothing 
> what "textured mesh" entails I can't speculate what might be amiss.
>  
>
>  
>

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