Tom,

Are you sure that your laptop isn't a "dual chip" version and that you are
not running on the non nvidia / non-accelerated chip?

On Tue, Oct 19, 2021 at 9:17 AM 'Tom Pollok' via OpenSceneGraph Users <
[email protected]> wrote:

> Its just a large surface geometry with 440K vertices and 870K faces. I
> removed the texture and i still have the same issue.
>
> I opened this mesh also using MeshLab Release MeshLab-2021.07 ·
> cnr-isti-vclab/meshlab · GitHub
> <https://github.com/cnr-isti-vclab/meshlab/releases/tag/Meshlab-2021.07> and
> Microsofts 3D Viewer and it worked with a high framerate.
>
> Here is the mesh if anybody wants to try it out.
>
>
> https://drive.google.com/file/d/1yCF0FvnggnNJTMODaKGtbsUsjgL8nX_A/view?usp=sharing
>
> Are there other ways in which i could contribute debug information?
>
> [email protected] schrieb am Dienstag, 19. Oktober 2021 um 06:27:26
> UTC-7:
>
>> On Tue, 19 Oct 2021 at 13:20, 'Tom Pollok' via OpenSceneGraph Users <
>> [email protected]> wrote:
>>
>>> Dear Robert,
>>>
>>> i tried OSG on my new high performance Laptop (4K Resolution, Nvidia RTX
>>> 3080, 16GB VRAM, Intel i9-11900, 32GB RAM) with Windows 11 (release version
>>> with latest updates) installed.
>>> I also updated to the latest Nvidia Driver 496.13 today.
>>>
>>> Unfortunately my OSG performance dropps massively when i enable the
>>> rendering of my textured mesh. I added two screenshots with the drawing
>>> performance.
>>>
>>> Do you have any idea where this issue could come from?
>>>
>>
>> No, I have no idea, and nothing to go on.
>>
>> What "textured mesh" is in your case is likely key, but as you say
>> nothing what "textured mesh" entails I can't speculate what might be amiss.
>>
>>
>>
>>
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Renaissance Sciences Corporation <https://www.rscusa.com/>
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