Hello Brad, thanks for your reply. Indeed the laptop has two graphics cards. Is there a way how to see during runtime which card is used in openscenegraph? Is there also a way how to hint openscenegraph which to prefer? Or would I have to set environment variables prior to the program start?
GRAPHICS Discrete: NVIDIA® GeForce RTX™3080 (16GB DDR6 VRAM) Integrated: Intel® UHD Graphics > On 20. Oct 2021, at 00:19, Brad Colbert <[email protected]> wrote: > > > Tom, > > Are you sure that your laptop isn't a "dual chip" version and that you are > not running on the non nvidia / non-accelerated chip? > >> On Tue, Oct 19, 2021 at 9:17 AM 'Tom Pollok' via OpenSceneGraph Users >> <[email protected]> wrote: >> Its just a large surface geometry with 440K vertices and 870K faces. I >> removed the texture and i still have the same issue. >> >> I opened this mesh also using MeshLab Release MeshLab-2021.07 · >> cnr-isti-vclab/meshlab · GitHub and Microsofts 3D Viewer and it worked with >> a high framerate. >> >> Here is the mesh if anybody wants to try it out. >> >> https://drive.google.com/file/d/1yCF0FvnggnNJTMODaKGtbsUsjgL8nX_A/view?usp=sharing >> >> Are there other ways in which i could contribute debug information? >> >> [email protected] schrieb am Dienstag, 19. Oktober 2021 um 06:27:26 UTC-7: >>>> On Tue, 19 Oct 2021 at 13:20, 'Tom Pollok' via OpenSceneGraph Users >>>> <[email protected]> wrote: >>>> Dear Robert, >>>> >>>> i tried OSG on my new high performance Laptop (4K Resolution, Nvidia RTX >>>> 3080, 16GB VRAM, Intel i9-11900, 32GB RAM) with Windows 11 (release >>>> version with latest updates) installed. >>>> I also updated to the latest Nvidia Driver 496.13 today. >>>> >>>> Unfortunately my OSG performance dropps massively when i enable the >>>> rendering of my textured mesh. I added two screenshots with the drawing >>>> performance. >>>> >>>> Do you have any idea where this issue could come from? >>> >>> No, I have no idea, and nothing to go on. >>> >>> What "textured mesh" is in your case is likely key, but as you say nothing >>> what "textured mesh" entails I can't speculate what might be amiss. >>> >>> >>> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "OpenSceneGraph Users" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/osg-users/b24adace-3659-4983-8007-a1fb4a250d5fn%40googlegroups.com. > > > -- > Brad Colbert > Renaissance Sciences Corporation > (four eight zero) two nine zero - three nine nine seven > -- > You received this message because you are subscribed to a topic in the Google > Groups "OpenSceneGraph Users" group. > To unsubscribe from this topic, visit > https://groups.google.com/d/topic/osg-users/sa5yU5PhGa8/unsubscribe. > To unsubscribe from this group and all its topics, send an email to > [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/osg-users/CAHN6942XVPBLgFM6ebQ0WqDPhWduXXntspZ4SiCEu5EWCSG%3Dbw%40mail.gmail.com. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/FA21657F-9613-4109-923B-CC76B13D47F3%40googlemail.com.
