On Tue, 19 Oct 2021 at 13:20, 'Tom Pollok' via OpenSceneGraph Users <
[email protected]> wrote:

> Dear Robert,
>
> i tried OSG on my new high performance Laptop (4K Resolution, Nvidia RTX
> 3080, 16GB VRAM, Intel i9-11900, 32GB RAM) with Windows 11 (release version
> with latest updates) installed.
> I also updated to the latest Nvidia Driver 496.13 today.
>
> Unfortunately my OSG performance dropps massively when i enable the
> rendering of my textured mesh. I added two screenshots with the drawing
> performance.
>
> Do you have any idea where this issue could come from?
>

No, I have no idea, and nothing to go on.

What "textured mesh" is in your case is likely key, but as you say nothing
what "textured mesh" entails I can't speculate what might be amiss.

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