On Friday, 2012-08-03, arnaud but wrote: > it's not a problem in Qt ! > > this function it's not declared in <GL/gl.h> so the code can not be the > same on windows that on linux by default.
Not sure if this is related at all but this [1] seems to intend to make platform difference regarding OpenGL headers less problematic. Cheers, Kevin [1] https://codereview.qt-project.org/#change,28334 > > maybe i'm wrong ? > > >> So we are forced to do something like this in kde's phonon code : > >> > >> QGLContext *glContext = const_cast<QGLContext*> > >> (QGLContext::currentContext()); > >> QGLFunctions *fctgl= new QGLFunctions(glContext); > >> > >> fctgl->glActiveTexture (...); > >> > >> to replace a simple : > >> > >> glActiveTexture (...); > > > > After some investigations is maybe a problem with Qt on > > windows(msvc2010) because an include to <QtOpenGL/QGLContext> does not > > reference opengl. > > > > i ask the question to the Qt master > > > >>> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to > >>> unsubscribe << > >> > >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to > >> unsubscribe << -- Kevin Krammer, KDE developer, xdg-utils developer KDE user support, developer mentoring
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