Le 03/08/2012 11:58, arnaud but a écrit :
Le 01/08/2012 17:18, arnaud but a écrit :
Hello,
what do you think about adding a phonon.pro for Qt's users ? because
it's not easy to add the last versions of phonon to Qt version on
windows with cmake (it's possible but not easy).
i have see a phonon.pri so a phonon.pro seems not to be out of scope ;)
but maybe there is problem that i don't see ?
it could be good to do the same for backend.
thanks in advance.
In addition to the lack of phonon.pro, there is some incompatibility
with the Qt wrapper of opengl. For exemple in Qt the function
glActiveTexture is encapsulated into the QGlFunctions class
So we are forced to do something like this in kde's phonon code :
QGLContext *glContext = const_cast<QGLContext*>
(QGLContext::currentContext());
QGLFunctions *fctgl= new QGLFunctions(glContext);
fctgl->glActiveTexture (...);
to replace a simple :
glActiveTexture (...);
After some investigations is maybe a problem with Qt on
windows(msvc2010) because an include to <QtOpenGL/QGLContext> does not
reference opengl.
i ask the question to the Qt master
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