it's not a problem in Qt !
this function it's not declared in <GL/gl.h> so the code can not be the
same on windows that on linux by default.
maybe i'm wrong ?
So we are forced to do something like this in kde's phonon code :
QGLContext *glContext = const_cast<QGLContext*>
(QGLContext::currentContext());
QGLFunctions *fctgl= new QGLFunctions(glContext);
fctgl->glActiveTexture (...);
to replace a simple :
glActiveTexture (...);
After some investigations is maybe a problem with Qt on
windows(msvc2010) because an include to <QtOpenGL/QGLContext> does not
reference opengl.
i ask the question to the Qt master
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