So valve have changed that behavior on profiles? Before even if a profile was private you could see if a user was vac banned.

On 2013-10-22 05:29, Doctor McKay wrote:
Unfortunately, that data isn't available if the user's profile is set to
private, so you'd have to blanket-ban everyone with a private profile,
otherwise cheaters could just set their profile to private.


Dr. McKay
www.doctormckay.com


On Mon, Oct 21, 2013 at 4:46 PM, Mart-Jan Reeuwijk <[email protected]>wrote:

Hmm, think with a steam API check one can find if one has the actual game
on their account or not, so a plugin to check if the account "owns" the
game should be a easy check to do, and server owners can then decide what
they want with such (ban, kick, kick when near full, w/e).



________________________________
From: 1nsane <[email protected]>
To: Half-Life dedicated Linux server mailing list <
[email protected]>
Sent: Monday, 21 October 2013, 17:46
Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.


It did happen. There was a noticeable increase in hackers, especially on
servers that don't have admins on all the time. Such as valve's own.

Also if all this is such a non-issue then how come valve banned steam
family sharing accounts from using competitive matchmaking in CS:GO?

They have stats on how many players are reported/banned on their other
free
to play games. And so they took preemptive action here as well.
This way griefers/hackers won't be able to mess with everyone's
competitive
standing without actually buying the game.


On Sun, Oct 20, 2013 at 5:21 AM, dan <[email protected]> wrote:

On 20/10/2013 00:23, Kyle Sanderson wrote:

Considering this is the first weekend where the beta was opened up,
it's
only going to get worse.

Unlikely, if TF2 is a good measure. The predicted doom and gloom didn't
really happen.

--
Dan


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