Hmm, think with a steam API check one can find if one has the actual game on 
their account or not, so a plugin to check if the account "owns" the game 
should be a easy check to do, and server owners can then decide what they want 
with such (ban, kick, kick when near full, w/e). 



>________________________________
> From: 1nsane <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Monday, 21 October 2013, 17:46
>Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.
> 
>
>It did happen. There was a noticeable increase in hackers, especially on
>servers that don't have admins on all the time. Such as valve's own.
>
>Also if all this is such a non-issue then how come valve banned steam
>family sharing accounts from using competitive matchmaking in CS:GO?
>
>They have stats on how many players are reported/banned on their other free
>to play games. And so they took preemptive action here as well.
>This way griefers/hackers won't be able to mess with everyone's competitive
>standing without actually buying the game.
>
>
>On Sun, Oct 20, 2013 at 5:21 AM, dan <[email protected]> wrote:
>
>> On 20/10/2013 00:23, Kyle Sanderson wrote:
>>
>>> Considering this is the first weekend where the beta was opened up, it's
>>> only going to get worse.
>>>
>>
>> Unlikely, if TF2 is a good measure. The predicted doom and gloom didn't
>> really happen.
>>
>> --
>> Dan
>>
>>
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>
>>
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