I was thinking Allegro too at first. But no, the current version does not work 
in DOS.

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‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Saturday, August 15, 2020 6:14 AM, Random Liegh via Freedos-devel 
<[email protected]> wrote:

> For libraries, my first thought would be Allegro. But that's a game library 
> (if that makes any difference) and I'm not sure if the current version works 
> with DOS or not.
>
> On 8/14/2020 8:14 PM, Mercury Thirteen via Freedos-devel wrote:
>
>> It certainly could be done using VESA.
>>
>> I believe the "official" VESA screen modes top out at 1280 x 1024, but some 
>> VBE implementations go to 1600 x 1200 and beyond. Your game should be coded 
>> to search the VESA modes list at startup to see what resolutions are 
>> available on the system on which it's running.
>>
>> Perhaps some others here can recommend a good graphics library to help 
>> interface to the VESA code.
>>
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>>
>> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
>> On Friday, August 14, 2020 10:22 PM, Roberto Freaza 
>> [<[email protected]>](mailto:[email protected]) wrote:
>>
>>> Hello everyone?
>>>
>>> Is it possible to create a 2D game for FreeDOS using high definition? Like 
>>> 1920x1080?
>>>
>>> If the answer is Yes, what is the best language to complete the task?
>>>
>>> Thanks to all,
>>>
>>> Roberto
>>
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