That is exactly the point. VESA is limited and not always the same. What if we create a official FreeDOS VGA card? This will allow developers, like us, to create much more advanced graphics software running in DOS.

 

It is much more easier to do these days. Any VGA card can do 1920x1080x32 or even more.

 

What do you think? Good idea?

 

 

De: Mercury Thirteen via Freedos-devel
Enviado:sábado, 15 de agosto de 2020 01:15
Para: Technical discussion and questions for FreeDOS developers.
Cc:Mercury Thirteen
Assunto: Re: [Freedos-devel] HD graphics in FreeDOS ? Possible?

 

It certainly could be done using VESA.

 

I believe the "official" VESA screen modes top out at 1280 x 1024, but some VBE implementations go to 1600 x 1200 and beyond. Your game should be coded to search the VESA modes list at startup to see what resolutions are available on the system on which it's running.

 

Perhaps some others here can recommend a good graphics library to help interface to the VESA code.

 

 

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‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐

On Friday, August 14, 2020 10:22 PM, Roberto Freaza <[email protected]> wrote:

 

 

Hello everyone?

 

Is it possible to create a 2D game for FreeDOS using high definition? Like 1920x1080?

 

If the answer is Yes, what is the best language to complete the task?

 

Thanks to all,

Roberto

 

 

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